.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 21st, 2004, 03:47 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: AI ineptness in Miner\'s Guild mod

I think the AI cannot do any kind of remote-mining whatsoever, but could be wrong on this count. Forcing the AI to build bases with components generating resources might help, while making most of its economy as vulnerable as remote-miners (without supplies, they cannot even attempt to run away).

You cannot use already existing Empires because the Miner's Guild mod add new traits (the Space Monster trait namely), which makes the other Empire files incomptabible with this mod. Devnull itself should have some Empire files, and should be comptabible with the Miner's Guild as they share the same advanced traits.

Satellites aren't really a gamey tactic in this case. They do not cost any maintenance, but have a very low output, and will deplete asteroid values faster if you are using the three sorts of remote-miners on each asteroid (as in, three satellites with minerals, radioactives and organics mining). Even in the stock game, remote-mining can be very effective with Light Cruisers, and becomes very powerful as ships get bigger. You more or less have to play a game with a lot of asteroid fields though, which means FQM or a similar mod.
Reply With Quote
  #2  
Old September 21st, 2004, 05:57 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: AI ineptness in Miner\'s Guild mod

The AI is not capable of handling remote mining at all.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old September 21st, 2004, 06:20 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: AI ineptness in Miner\'s Guild mod

Quote:
Alneyan said:
I think the AI cannot do any kind of remote-mining whatsoever, but could be wrong on this count. Forcing the AI to build bases with components generating resources might help, while making most of its economy as vulnerable as remote-miners (without supplies, they cannot even attempt to run away).
Sorry for quoting myself, but I feel I should clarify that part; I can hardly understand myself here.

What might be done to force the AI to use non-planetary resource generation would be to create AI-only components using the "resource generation from nowhere" abilities introduced by the 1.91 patch. You would give these components a AI tag to force the AI to use them on, say, bases. This way, the AI will still be able to generate resources without having to use planets to do so.

How to force the AI to build such specific ships is another matter. Another more drastic possibility would be to give this kind of ability to *all* AI ships, but you would get an exponential growth, which might be a problem for the human player.
Reply With Quote
  #4  
Old September 21st, 2004, 07:21 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: AI ineptness in Miner\'s Guild mod

Quote:
Alneyan said:
Another more drastic possibility would be to give this kind of ability to *all* AI ships, but you would get an exponential growth, which might be a problem for the human player.
That is more or less how the Space Monsters of Devnull work, though they do it via negative maintenance rates on their ships/bases. I do not see a problem?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old September 21st, 2004, 08:01 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: AI ineptness in Miner\'s Guild mod

Quote:
Imperator Fyron said:
Quote:
Alneyan said:
Another more drastic possibility would be to give this kind of ability to *all* AI ships, but you would get an exponential growth, which might be a problem for the human player.
That is more or less how the Space Monsters of Devnull work, though they do it via negative maintenance rates on their ships/bases. I do not see a problem?
SE4 tends to choke when you get too many ships.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #6  
Old September 21st, 2004, 08:02 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: AI ineptness in Miner\'s Guild mod

Quote:
Phoenix-D said:
SE4 tends to choke when you get too many ships.
You will either have beaten the monsters back or have been crushed by them before that point occurs.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old September 22nd, 2004, 09:00 AM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: AI ineptness in Miner\'s Guild mod

About my Miner's Guild Mod,.. Yes the AI sucks, and is forced to make due with the dismal resources on the planets, but I suck even worse, I still haven't beat the AI even in the MG mod. (Yes! I'm that bad.) Ultimately it is best palyed against other humans (but that is true of all mods.)

Cheers!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.