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September 24th, 2004, 05:34 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
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Re: Marignon
Quote:
JJ_Colorado said:
...so my advance is certainly no blitzkrieg so far.
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(Edit: Post deleted in shame after the current turn...)
 That certainly looks like a Blitzkrieg to me!
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September 24th, 2004, 10:13 PM
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Corporal
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Join Date: Apr 2004
Location: Denver, CO
Posts: 114
Thanks: 0
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Re: Marignon
Yeah, turn 2 of my invasion was much better than turn one. LOL.
Seriously, drop me an email at johnpruner at yahoo.com and we'll work out a border if you'd like.
John
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September 25th, 2004, 09:51 AM
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Re: Marignon
No! Don't "work out a border" with evil monster-Caelum. Attack! Attack! Attack!
*cough*
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September 28th, 2004, 04:03 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Marignon
Say, would anyone be opposed to us trying to go to a sane schedule? 48 or 72 hour hostings, instead of sometimes 24, sometimes 48, sometimes 72? Would've gotten a stale this turn if I hadn't gotten out of bed at midnight to check. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 28th, 2004, 07:00 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Schedule
I would be really happy with any slower schedule, provided that there is still no hosting on Sat/Sun required.
A few of us (including me) are also playing in "Glacier" on Mosehansen's, so it might be convenient to mimick the schedule, i.e. 96h-Quickhost-Only. Glacier seems to progress quite nicely despite of the slow schedule and 17 players being involved...
If this is rejected as being to slow, then I would like to keep the fixed-time hosting, i.e. swichting to something like MONDAY, WEDNESDAY, & FRIDAY, which would give a -48-48-72 rythm (instead of our current rythm -24-48-24-72).
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September 28th, 2004, 10:01 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Schedule
I'll be happy to make any changes the players want, but as mentioned before, quickhost won't work if Marignon hasn't set themselves to AI. I haven't checked on that lately, so they might have.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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September 28th, 2004, 02:31 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Schedule
Quote:
Reverend Zombie said:
I'll be happy to make any changes the players want, but as mentioned before, quickhost won't work if Marignon hasn't set themselves to AI.
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If Abysia continues its current progress  , Marignon wont see another turn, so quickhost is indeed an option, at most within three turns...
(@Abysia: Let me know if you need some aid to finish Marignon off...  )
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I dont see why 48-48-72 is tricky to set up? All that needs to be changed is disabling the scheduled hosts on Tuesday & Thursday and renabling the scheduled hosting Wednesday again as it once was...
I dont think I can manage a 72h QH: It is true that I can avoid playing on the weekend, but still it means an additional turn per week. I can hardly keep up to do the 4 turns per week with our current schedule. I really like to play this game, but I must also work on my PhD-thesis real hard, and in no way I can afford to play an additional turn per week, sorry!  96QH would be really beneficial to me and my thesis!
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September 28th, 2004, 12:32 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Schedule
Quote:
Chazar said:
I would be really happy with any slower schedule, provided that there is still no hosting on Sat/Sun required.
[...] it might be convenient to mimick the schedule, i.e. [...] 96h-Quickhost-Only. [...]
If this is rejected as being to slow, then I would like to keep the fixed-time hosting, i.e. swichting to something like MONDAY, WEDNESDAY, & FRIDAY, which would give a -48-48-72 rythm (instead of our current rythm -24-48-24-72).
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Glacier really moves a bit too slow; 48/48/72 would seem far more preferable than 96; if it's tricky to set that up, a pure 72QH maybe? It shouldn't really matter if there's a hosting on Sat/Sun with that, because you could still take your turns on Friday and Monday.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 14th, 2004, 05:17 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Schedule
Thanks! Besides, everyone knew that we where on 72hrs limit...
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November 14th, 2004, 07:56 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Schedule
Beware: the 72hrs schedule is still in place, and the game host within 3 hours, although R'yleh has not made its turn yet. I have asked Reverend Zombie to switch the game to QH only yesterday anyway!
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