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September 27th, 2004, 10:20 AM
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First Lieutenant
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Re: how do damage multipliers work?
One of ways to defeat AQ is to swarm her with something lifeless and wait until she falls unconcious. After that killing is easy. Of course, if AQ has enough reinvigoration items this plan won't work. But then she has to be vulnerable to some elements.
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September 27th, 2004, 11:17 AM
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General
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Re: how do damage multipliers work?
Quote:
alexti said:
One of ways to defeat AQ is to swarm her with something lifeless and wait until she falls unconcious.
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Air queens have a base encumbrance of 0.
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September 27th, 2004, 07:32 PM
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Major General
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Re: how do damage multipliers work?
AQs might indeed be pretty rough.
Although IIRC they have no foot slots which means that for quickness they need one of
*) Jade Armor
*) Heroic Quickness
*) The Deathmatch Trident
*) A friendly water mage with gems casting Quickening
assuming that you're unwilling to empower them or try something funky like a Slave Matrix combined with a Communion Master casting Quickness and/or other buffs.
Jade Armor should cut down the resistances they can have, and it's not that great in terms of damage blocking either, IIRC. Even with Mistform, hm... can a knight's lance break Mistform? That's one of the more damaging, no-magic-involved, common attack forms available. Perhaps a fire-9 or blood-9 blessing would also help (for a probably silly extreme, berserk Lava Warriors with a blood-9 hit *hard*, if memory serves).
Aside from that, their hit points aren't incredible (unlike, say, Tartarians or a well-fed Eater o' the Dead) and they don't regenerate so massive-damage weapons like the Gate Cleavers et al should still be effective.
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September 27th, 2004, 08:21 PM
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Lieutenant General
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Re: how do damage multipliers work?
Yeah the lack of the feetslot is a bit bad for the airqueens  .
Really not easy to make a good Sc . If you take an undead/demon chassis then the herald lance / flamebeau will do their job but the airqueen on the other hand is not invulnerable too 
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September 27th, 2004, 09:20 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: how do damage multipliers work?
Quote:
Boron said:
Yeah the lack of the feetslot is a bit bad for the airqueens .
Really not easy to make a good Sc . If you take an undead/demon chassis then the herald lance / flamebeau will do their job but the airqueen on the other hand is not invulnerable too
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That's what I'm saying. I thought they were dying from the fatigue, but it seems they just die with no apparent reason. Maybe they were worring about the ID with the Summit too much 
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September 28th, 2004, 01:04 AM
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First Lieutenant
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Location: Seattle
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Re: how do damage multipliers work?
So the only SC's that I know of that are not either magical or undead/demon are:
Firbolgs
Nifel Jarls
and ... uhm I guess that's it. Wowzie.
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September 28th, 2004, 04:37 AM
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Sergeant
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Re: how do damage multipliers work?
Quote:
Huzurdaddi said:
So the only SC's that I know of that are not either magical or undead/demon are:
Firbolgs
Nifel Jarls
and ... uhm I guess that's it. Wowzie.
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Maybe a golem, but his attack and defense aren't very good.
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September 28th, 2004, 05:16 AM
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Lieutenant General
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Re: how do damage multipliers work?
Quote:
Huzurdaddi said:
So the only SC's that I know of that are not either magical or undead/demon are:
Firbolgs
Nifel Jarls
and ... uhm I guess that's it. Wowzie.
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I'm not sure what your point is? Do you think that non-magical units should be Super Combatants? Militia maybe, or heavy infantry? Peasants?
And actually, those aren't the only ones. Tarrasques, GoR'd, are neither magic nor undead/demon.
But again - given the game doesn't have USMC units or commanders, I don't see many things that should be SCs that wouldn't be magical, undead, unholy, or unreasonable (ie, horrors and such).
And yet, there _are_ another couple of SCs that are national troops. Well, definately as good as Firbolgs, except maybe on leadership. Vanheim's top leaders, the Tuatha, probably some of Pangeaea's mages, and I think some of the water race mages are capable of SCing. (Note : Not being top notch SCs, but there's only about 10 ways to get a top notch SCc, and only 4 or 5 are commonly used, I think.)
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September 28th, 2004, 01:13 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: how do damage multipliers work?
Quote:
Huzurdaddi said:
So the only SC's that I know of that are not either magical or undead/demon are:
Firbolgs
Nifel Jarls
and ... uhm I guess that's it. Wowzie.
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Hm this makes the Niefel jarls very special . And you can improve them even more by a lvl 9/10 blessing .
Lategame there is one more impressive SC which is neither magical nor undead/demon : Wished natarajas
At least vs magical beeing there are not so many brutal things as against undeads like wither bones etc. .
But a Moonblade is damn cheap and 11 damage , x2 vs magical beeings so almost as brutal as a Flamebeau against demons
Hmmmm when you use Niefel Jarls with a nature 9/10 bless then they heal and as a side effect your pretender can summon fairy queens to heal their afflictions  .
Deccan if you want to you could test Niefel Jarls vs. Banelords , Airqueens and Ice devils . Would be very interesting i think since the Niefel Jarl can cast quickness + BoW too to improve his abilities even further .
Hm the Niefel Jarl needs no quickness , will have improved stats by one lvl 9 blessing and is available from turn 1 on and has all slots available .
Base attack / def of 12 but +1/coldlevel so in cold 3 base att/def of 15/15 and 100% CR + chillaura .
Extremely frightening .
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September 27th, 2004, 08:08 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: how do damage multipliers work?
Quote:
Graeme Dice said:
Quote:
alexti said:
One of ways to defeat AQ is to swarm her with something lifeless and wait until she falls unconcious.
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Air queens have a base encumbrance of 0.
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Right... Hmm... Now I wonder how I've managed to defeat not one, but 2 AQ with some mix of clockworks horrors, wights and cheap undead. That was part of big battle, where I had bunch of other troops and mages including astral-weaponed Ice Devil with the Summit, specifically assigned to kill those AQs (but of course, he made sure to stay away from any fighting and preserve valuable equipment he was entrusted with). Other troops were staying at safe distance from AQ too. And AQ's fatigue went over 100 and only after that I've got them killed. I guess, I've missed my mages casting something useful. Too bad I didn't keep replay.
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