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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old September 28th, 2004, 10:24 PM
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Boron Boron is offline
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Default Re: Mod Project, request from resume of ideas.

Nice plan .

A few suggestions/ideas :

- Make maenads Need not Eat . Ryleh freespawns from castles at the coast if possible upkeepfree too .

- Clams etc. : 2 Versions : 1 without changes , 1 which removes them completely from the game ( for mp mainly , if you change them it is too hard to find a way to balance them properly cause either you just delay the hoarding a bit or they are useless as a horde item ) .

- Scales : Improving luck is tricky i guess cause you can only improve the chance for good events . A lot of free militia etc. are very annoying though .
Improving Growth is tricky too because if you give it e.g. 0,5% growth / tick it is -0,5% growth / deathlevel .
This is horrible for those themes that require Deathscales like Desert tombs .

- Unused troops like militia : I think need not eat for them would be nice then the problem with supplying them is reduced . And it is thematic too : A knight ate normally food worth as much as the food for 20-30 militia/peasants .

- With lifedrain weapons don't weaken them too much ! They make "only" most national troops useless but otherwise they are not too strong .
Making blood thorn Att 0 to 1 and damage -2 to 0 but leaving costs as they are is fine i think then it is not as desireable as lifedrain weapon but still a cheap +1 blood empower item .
Hellsword : just increase costs to 20-30 slaves and blood 3 to forge .
Wraithsword : increase cost to 15-20 deathgems and death 3 to forge .
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  #2  
Old September 28th, 2004, 10:55 PM

Cohen Cohen is offline
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Default Re: Mod Project, request from resume of ideas.

Probably WraithSword will be D3S1, Hellsword B3F1, and Blood Thorn B3 with far less damage. Wraithsword is going to be Const-6 if i can set it.
Clams for now are in programs with W3. (mostly halving their hoarding, and requiring a more skilled mage to forge.)


Meanads not need to eat probably make them too easy to accumulate, and same from Ryleh freespans without gold unkeep.

Scales: Luck means too some magic items, gold, gems gems gems. Unluck means temple and lab destroyed, and pop loss.
For Desert Tomb C'tis ... I've seen ppl playing with Undead Hordes, and Banefire Archers ...

About giving Militia "Don't need to eat" is a good idea indeed ... as they're armed peasant and are used to eat with poor stuff, but perhaps this is excessive. Giving them various survival (mountain and forest) could be good. In waste they're not used to live, nor in swamps, meanwhile they could be enlisted sheperd or woodsmen.
Same as flagellants.
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Old September 29th, 2004, 12:24 AM

Cohen Cohen is offline
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Default Re: Mod Project, request from resume of ideas.

Here an alpha preview of Pretenders ...

I mostly kept many of the Zen changes.

I improved more the human pretenders.
Made some small change (I'ven't time to list now).
Added a Gotik Grandmaster for Marignon, a Demon for Abysya and a Steel Lord for Ulm.
I too graphic from other mods, sadly I don't even know how to use anything better than paintbrush (and I use it very poorly).

If someone want to try and tell me something.
I'll keep working on this tomorrow.
Attached Files
File Type: zip 298971-Cohen.zip (60.6 KB, 332 views)
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  #4  
Old September 29th, 2004, 10:00 AM

tka tka is offline
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Default Re: Mod Project, request from resume of ideas.

Your .zip file seems to have all files twice?
Apostata.tga with path Cohen\ and another Apostata.tga with path Programmi\dominions2\mods\Cohen\.

About balance: I think you improved human pretenders a little bit too much. Arch Druid with 4 nature! Maybe something little more special instead of huge amounts of nature magic. Thats just my opinion...

And just to mention: Almost all graphics are from my Devil's Lair mod.
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Old September 29th, 2004, 06:09 PM

odd_enuf odd_enuf is offline
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Default Re: Mod Project, request from resume of ideas.

not sure if these are possible, but change the soul contract so it works like an ivy crown, the user gets an extra 2 or 3 devils with each casting of summon devil. Change vampire lords the same way, instead of being able to summon allies they get an extra 2 vampires with each casting of the summon vampire spell.

odd_enuf
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  #6  
Old September 29th, 2004, 07:44 PM

Cohen Cohen is offline
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Default Re: Mod Project, request from resume of ideas.

Sadly for what I know, I can't make human pretenders in any other way.
I see them as powerful caster, but I can't give them a "gem cost discount" or a certain school of magic, nor I can give them a different cost for increase their paths.
So I'm trying to making them more skilled in magic, because you lose the chance to take 1 province with army and 1 with pretender in early expansion. Even they're so frail that takes the most damage by dying.

For graphics I know, I'll put in the final Version a txt with credits. If someone is willing to help me with graphics I'll be very happy.

About Vampires and Soul Contracts, I can't do this because it's something hard-coded for now, and out of the modding possibilities.
I can remove Vampire Lord chance to Summon Allies, but no more.
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  #7  
Old October 1st, 2004, 12:53 AM

Cheezeninja Cheezeninja is offline
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Default Re: Mod Project, request from resume of ideas.

Are you going to be implementing the reduction to Abysian commander costs that you have long been lobbying for?
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