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September 28th, 2004, 10:55 PM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Mod Project, request from resume of ideas.
Probably WraithSword will be D3S1, Hellsword B3F1, and Blood Thorn B3 with far less damage. Wraithsword is going to be Const-6 if i can set it.
Clams for now are in programs with W3. (mostly halving their hoarding, and requiring a more skilled mage to forge.)
Meanads not need to eat probably make them too easy to accumulate, and same from Ryleh freespans without gold unkeep.
Scales: Luck means too some magic items, gold, gems gems gems. Unluck means temple and lab destroyed, and pop loss.
For Desert Tomb C'tis ... I've seen ppl playing with Undead Hordes, and Banefire Archers ...
About giving Militia "Don't need to eat" is a good idea indeed ... as they're armed peasant and are used to eat with poor stuff, but perhaps this is excessive. Giving them various survival (mountain and forest) could be good. In waste they're not used to live, nor in swamps, meanwhile they could be enlisted sheperd or woodsmen.
Same as flagellants.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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September 29th, 2004, 12:24 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Mod Project, request from resume of ideas.
Here an alpha preview of Pretenders ...
I mostly kept many of the Zen changes.
I improved more the human pretenders.
Made some small change (I'ven't time to list now).
Added a Gotik Grandmaster for Marignon, a Demon for Abysya and a Steel Lord for Ulm.
I too graphic from other mods, sadly I don't even know how to use anything better than paintbrush (and I use it very poorly).
If someone want to try and tell me something.
I'll keep working on this tomorrow.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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September 29th, 2004, 10:00 AM
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Corporal
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Join Date: Oct 2003
Location: Finland
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Re: Mod Project, request from resume of ideas.
Your .zip file seems to have all files twice?
Apostata.tga with path Cohen\ and another Apostata.tga with path Programmi\dominions2\mods\Cohen\.
About balance: I think you improved human pretenders a little bit too much. Arch Druid with 4 nature! Maybe something little more special instead of huge amounts of nature magic. Thats just my opinion...
And just to mention: Almost all graphics are from my Devil's Lair mod.
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September 29th, 2004, 06:09 PM
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Corporal
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Join Date: Feb 2004
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Re: Mod Project, request from resume of ideas.
not sure if these are possible, but change the soul contract so it works like an ivy crown, the user gets an extra 2 or 3 devils with each casting of summon devil. Change vampire lords the same way, instead of being able to summon allies they get an extra 2 vampires with each casting of the summon vampire spell.
odd_enuf
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September 29th, 2004, 07:44 PM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Mod Project, request from resume of ideas.
Sadly for what I know, I can't make human pretenders in any other way.
I see them as powerful caster, but I can't give them a "gem cost discount" or a certain school of magic, nor I can give them a different cost for increase their paths.
So I'm trying to making them more skilled in magic, because you lose the chance to take 1 province with army and 1 with pretender in early expansion. Even they're so frail that takes the most damage by dying.
For graphics I know, I'll put in the final Version a txt with credits. If someone is willing to help me with graphics I'll be very happy.
About Vampires and Soul Contracts, I can't do this because it's something hard-coded for now, and out of the modding possibilities.
I can remove Vampire Lord chance to Summon Allies, but no more.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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October 1st, 2004, 12:53 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
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Re: Mod Project, request from resume of ideas.
Are you going to be implementing the reduction to Abysian commander costs that you have long been lobbying for?
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October 1st, 2004, 01:18 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Mod Project, request from resume of ideas.
Warlock Apprentice to 130 gold
Ant Salamander to 150 gold
Ant Dragon to 280 gold
Yes that's it. All the other Aby Pricing is the same.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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