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October 8th, 2004, 12:53 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Conceptual Balance Series (Mod)
Zen, since the general approach that you have taken seems to be oriented towards eliminating "no-brainer" choices whe it comes to Pretenders and magic items, might you be enticed to do the same for scales, since at present it seems that a very limited combination of scale choices are considered by most to be "no-brainers"?
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October 8th, 2004, 01:09 AM
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Lieutenant General
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Join Date: Mar 2004
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Re: Conceptual Balance Series (Mod)
Well, there's already one or two mods for doing that with scales, I think - one by Saber Cherry (?) and possibly one more.
Oh, and I disagree that they're no brainers. After all - I still take Turmoil-3 Luck-3 sometimes.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 8th, 2004, 08:21 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Conceptual Balance Series (Mod)
Quote:
Cainehill said:
Well, there's already one or two mods for doing that with scales, I think - one by Saber Cherry (?) and possibly one more.
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I'm aware of those, but how many MP games use them?
Zen's mod on the other hand, is already being used by a few games. So I guess that makes all the difference.
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October 8th, 2004, 11:02 AM
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Colonel
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Join Date: Apr 2002
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Re: Conceptual Balance Series (Mod)
Quote:
deccan said:
Quote:
Cainehill said:
Well, there's already one or two mods for doing that with scales, I think - one by Saber Cherry (?) and possibly one more.
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I'm aware of those, but how many MP games use them?
Zen's mod on the other hand, is already being used by a few games. So I guess that makes all the difference.
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I don't know for Solomon Islands games  , but in France I've played a couple PBEM with SC scales. O3/M3 was clearly not a no-brainer anymore, I've had one nation literally razed by events in 12 turns in one of them ! 
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October 9th, 2004, 05:48 AM
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Lieutenant General
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Re: Conceptual Balance Series (Mod)
So, where can I get the latest Version of this mod, to take a peek at it? 
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October 9th, 2004, 06:11 AM
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Major General
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Join Date: Jan 2004
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Re: Conceptual Balance Series (Mod)
Try post #301565, a few Posts above ...
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October 9th, 2004, 06:16 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: Conceptual Balance Series (Mod)
Up here Daynarr
But easier would be www.techno-mage.com/~zen/concept171.zip
Or the Attatchment.
NEWEST VERSION 1.71
Changes from Version 1.7
I mistyped the Light Lance (#357) so it was not recieving it's length bonus.
That is the only change so if you are currently running a game with it, that is the only change.
Notes: I am pretty satisfied with the Mod as it stands right now until more Mod Tools are released. Though I am still taking feedback and very interested in some "Old Fashioned" pretenders that people have tried and if/how it's different and maybe new pretenders.
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October 9th, 2004, 10:50 AM
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National Security Advisor
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Join Date: Oct 2003
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Re: Conceptual Balance Series (Mod)
I'll get back to you on the Asynja, I've got to run a few checks on it, but I've not the time until tomorrow. That one might need some tweaking, it's now so unattractive compared to the male titan.
Edi
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October 8th, 2004, 01:14 AM
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First Lieutenant
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Re: Conceptual Balance Series (Mod)
I actually have a mod, already completed that does this. However, I don't feel it would be wise to release it just yet until I has sufficent testing to fit it where I like.
Certain issues that I feel should be adjusted is the reliance on the Order scale for gold, the very limited impact of the Growth Scale and that certain Luck events are blunted and placed into a Category of "Mildly annoying" and "Does not scale as the game progresses".
While certain things can be adjusted others cannot (You cannot even mod the Magic scale at all) and the scales are not interchangable in mod types (Like Giving Order +6% Income per scale and +.5 Growth along with -5% Event). So I am left with only running in the variables left to me to find a happy equilibrium that any effect, positive or negative has an impact, including certain scales that are required for nation/themes.
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