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  #1  
Old June 26th, 2001, 06:48 AM
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Jubala Jubala is offline
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Default Re: PBW \"newbie game\"

Dragonlord, you have just discovered one of the more annoying aspects of sim turn games. Launching of units is an all or nothing deal since it can only be done with the "Launch Units Remotely" button. The only way to control how many units is launched is to only have that amount of units to launch or build a ship/base that can only launch the wanted number of units. Which pretty much means that you need two ships to lay mines and sats. One to do the launching and one to do the carrying. A bit of a pain.

Oh, and you're right about how to make a planet luanch. If don't want to launch them all have a transport or base with cargo space take the rest on board while launching. Like I said, a pain.
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Old June 26th, 2001, 07:01 AM

Dragonlord Dragonlord is offline
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Default Re: PBW \"newbie game\"

quote:
Originally posted by Jubala:

Oh, and you're right about how to make a planet luanch. If don't want to launch them all have a transport or base with cargo space take the rest on board while launching. Like I said, a pain.



Jubala, thanks for the clarification.
Anybody have any idea why it is implemented this way? Why not simply make it work the same way as in single-player games?
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Old June 26th, 2001, 07:04 AM

Dragonlord Dragonlord is offline
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Default Re: PBW \"newbie game\"

Back to Phoenix's message a few Posts ago:

The game has just started, and I must say I have an most excellent starting position (I think). Nice system with two breathable planets in it. I'm assuming placement was random (right phoenix?) and perhaps I'll get an advantage over other players who don't start off as well...my home system is also easily defendable...(evil chuckle).
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Old June 26th, 2001, 08:26 AM
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Jubala Jubala is offline
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Default Re: PBW \"newbie game\"

Dragonlord, I have no idea why it is implemented that way. It's not consequent with how cargo is handled so I don't understand it.

As for your start in your game, yes it is good. Two breathable planets aint all that usual and if they are both medium or above in size count yourself lucky. And if I am correct in assuming you only have one warp point leading our of your homesystem then it sounds to me like you have a really good starting position. Good luck.
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Old June 26th, 2001, 07:01 PM

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Default Re: PBW \"newbie game\"

I re-gened until I got the map I wanted- I like the "all WPs connected" OFF, then re-gen the map until they are all connected approach.

I got an easily defensable system too.

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Old June 26th, 2001, 07:55 PM

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Default Re: PBW \"newbie game\"

Phoenix, I like that map generation approach too. I hope spoogy and the nostro player hurry a bit, in this initial stage it takes me no more than 5 minutes to play a turn, so if we're all behind our PC's we could play 3 turns a day or so at least...
Then again I am lucky enough to have an always-on connection (cablemodem) so I know immediately if email arrives with a new turn.
Dial up Users would have more delays
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Old June 26th, 2001, 07:56 PM
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Default Re: PBW \"newbie game\"

BAD NEWS:

We need to restart the game. I generated my empire from the "Quick Start" menu and it put a differnt password on my empire than what I gave to PBW.

MORAL OF THE STORY:

Don't ever generate a race from the quick start menu to save time because SE4 puts passwords on all races to prevent tampering.

Sorry guys, my bad.
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