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October 10th, 2004, 08:53 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: Conceptual Balance Series (Mod)
So, could Asynja get Healing (50) ability and recuperation (to heal herself)? It would give her something special and occasionally useful. It seems to be thematic as well.
The question is, would that made her desirable enough to be selected as pretender.
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October 10th, 2004, 03:02 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Conceptual Balance Series (Mod)
Recuperation is a good suggestion, since Vanheim has no access to any other recuperating pretender. Vanheim's choices overall are limited, in fact. Many's the time I've lamented that they don't get to choose the Prince of Death or the Fountain of Blood, to name just two.
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October 11th, 2004, 12:19 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: Conceptual Balance Series (Mod)
I have done a change.
Newest Version 1.72
www.techno-mage.com/~zen/conceptp172.zip
Changes:
Asyjna = -2Air, +Stealth, +Glamour, Basecost: 100, +Astral, +Nature, +Recuperation
Arch Mage (Lobster) Basecost: 10, StartDom: 2
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October 13th, 2004, 12:04 AM
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Sergeant
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Join Date: Apr 2004
Location: Michigan
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Re: Conceptual Balance Series (Mod)
Quote:
Zen said:
Arch Mage (Lobster) Basecost: 10, StartDom: 2
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How about we change the Arch Mage Lobster by getting rid of the stupid human rider guy and just making him the Lobster God! [img]/threads/images/Graemlins/Lightning.gif[/img]
Or maybe... The Crawdaddy! 
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October 13th, 2004, 12:35 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Conceptual Balance Series (Mod)
Yeh! I mean - how stupid is an archmage who can't figure out, "Hey, if I get off my lobster, I can go up on land"?
And if he's the Lobster God, or even the Crawfish .... He's better eating. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 13th, 2004, 09:10 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Conceptual Balance Series (Mod)
Nice job you are doing there, here is a bit of criticism  .
1)the sacred statue is pretty useless compared to the oracle. She has +80 hp, poison resistance and gets new paths for 10 points less.
The oracle has + 1 astral, gets 2 magic gems and costs 30 points less.
hp and poison resistance aren´t that useful for an immobile pretender and as long as you take less than 5 magic paths the orcale is cheaper/equally cheap.
So the +1 astral and the two gems make the oracle pretty much a nobrainer.
I would suggest giving the statue earth 1 or 2.
2)nataraja is also useless.
Compare it to a wyrm. wyrm has twice as much hp/regeneration, far better stats, and costs the same.
nataraja has more leadership and attacks. At least give the nataraja some magic weapons.
a heroic quickness effect would be nice if that would be moddable.
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October 13th, 2004, 10:15 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: Conceptual Balance Series (Mod)
Quote:
Turin said:
Nice job you are doing there, here is a bit of criticism .
1)the sacred statue is pretty useless compared to the oracle. She has +80 hp, poison resistance and gets new paths for 10 points less.
The oracle has + 1 astral, gets 2 magic gems and costs 30 points less.
hp and poison resistance aren´t that useful for an immobile pretender and as long as you take less than 5 magic paths the orcale is cheaper/equally cheap.
So the +1 astral and the two gems make the oracle pretty much a nobrainer.
I would suggest giving the statue earth 1 or 2.
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Interesting feedback. My goal with the Sacred Statue was to give a, stay at home rainbow. With it's ability to Teleport it can get into battle if it so chooses. I may have to look at it more.
Quote:
2)nataraja is also useless.
Compare it to a wyrm. wyrm has twice as much hp/regeneration, far better stats, and costs the same.
nataraja has more leadership and attacks. At least give the nataraja some magic weapons.
a heroic quickness effect would be nice if that would be moddable.
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Interesting feedback. I don't agree with you on your point that the Wyrm vs the Natarajah (however the Wyrm is a good pretender, to be sure). The slotability of the Natarajah as well as the ability to upgrade throughout the game makes me feel he is priced right in comparison with the others. I would also venture to say that he is still within the top tier (if not the top slot) of SC pretenders.
If you feel he is 'useless' could you give me a little more feedback as to why?
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October 14th, 2004, 12:13 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Conceptual Balance Series (Mod)
Quote:
Turin said:
2)nataraja is also useless.
Compare it to a wyrm. wyrm has twice as much hp/regeneration, far better stats, and costs the same.
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The Nataraja can also wear boots, armour, and wield four weapons. The arms alone more than make up for the difference.
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October 14th, 2004, 12:40 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Conceptual Balance Series (Mod)
Quote:
Turin said:
2)nataraja is also useless.
Compare it to a wyrm. wyrm has twice as much hp/regeneration, far better stats, and costs the same.
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Heh? I thought nataraja cost 0 or did zen change that too?
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October 14th, 2004, 12:14 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Thanked 31 Times in 12 Posts
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Re: Conceptual Balance Series (Mod)
Quote:
Turin said:
2)nataraja is also useless.
Compare it to a wyrm. wyrm has twice as much hp/regeneration, far better stats, and costs the same.
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Useless?
The only pretender who can happily wield a wraith sword, a charcoal shield, and a shield of valour at the same time, useless? (or any other number of devastating combinations? You can even make a four-shield variant with insanely high defense, trampling, quickness and high reinvigoration fairly early in the game if you want to; again, charcoal, luck, valour shields are favourites for this)
The Demi-god semi-archmage wanna-be who can dual wield the elemental magic boosting staves (one of each type) when needed for specific rituals, useless? [Nobody would take the Nataraja just for this, but is is just one of the many things the Nataraja can do]. There are a lot of path boosters that can be carried in the hands, and the Nataraja has more than his fair share
The Wyrm is better at what it does best: Early-game expansion with extreme prejudice. On the other hand, it sucks at magic and can only wear few path-boosters. The Nataraja's strengths are entirely different - he is one of the most versatile pretenders since you have so many opportunities for equipping him due to his extra arms. Combat-melee, combat-magic, ritual magic - with the right kit he is excellent in each Category. The two extra arms are worth far more than the miscellaneous slot he loses.
The Nataraja is one of my favourite pretenders. Don't ask to make him stronger - he really does not deserve it. 
__________________
When I said Death before Dishonour, I meant alphabetically.
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