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October 10th, 2004, 01:03 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: MP Game (open) - Cradle/De-celerating Schedule
Need about 3 more players before we can start. Tell a friend.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 10th, 2004, 02:26 PM
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Corporal
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Join Date: Aug 2004
Location: Arizona, USA
Posts: 85
Thanks: 0
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Re: MP Game (open) - Cradle/De-celerating Schedule
I would like to play as Jotunheim.
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October 11th, 2004, 12:24 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: MP Game (open) - Cradle/De-celerating Schedule
Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 11th, 2004, 12:28 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Cainehill said:
Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)
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Yes, the Cradle Version of the map, though in retrospect it would have been interesting to play with the balance mod.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 11th, 2004, 12:41 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Reverend Zombie said:
Quote:
Cainehill said:
Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)
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Yes, the Cradle Version of the map, though in retrospect it would have been interesting to play with the balance mod.
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Haven't started yet.  One thing I like about the balance mod is that is doesn't unbalance the nation or the gameplay, but it definately makes a wider range of pretender choices viable.
(And we might get more players flocking in, if it's with the mod.  )
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 11th, 2004, 11:27 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Cainehill said:
Haven't started yet. One thing I like about the balance mod is that is doesn't unbalance the nation or the gameplay, but it definately makes a wider range of pretender choices viable.
(And we might get more players flocking in, if it's with the mod. )
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Ah, you tempt me...
Other players: do you object if we use Zen's Conceptual Balance Pretender mod for this game?
If not, everyone should re-create & re-load Pretenders for their nations using the mod, to take advantage of Zen's tweaks.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 12th, 2004, 12:25 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
Thanks: 0
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Re: MP Game (open) - Cradle/De-celerating Schedule
You'll have to delete the existing pretenders. It won't copy over successfully IIRC.
Peter
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