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View Poll Results: What is your favourite weapon early game?
Depleted Uranium Cannons 21 44.68%
Torpedos 1 2.13%
Anti-Proton Beams 6 12.77%
Missiles 12 25.53%
Meson BLaster 3 6.38%
Racial Weapon 2 4.26%
You forgot to put some weapon here 2 4.26%
Voters: 47. You may not vote on this poll

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  #1  
Old October 10th, 2004, 01:09 PM
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AgentZero AgentZero is offline
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Default Re: What is the weapon of your choice, and Why?

My personal favourite would be a few sets of shield disrupters, then WMGs, then APBs. If a ship's got any shields left after a the SDs, the WMGs take care of that, and the APBs finish the job.
As for missiles, I'm play with a self-made mod where they are a lot more powerful, and also have their own set of mounts. A Massive Mount CSM will take out a Dreadnought with 1-2 hits.
But in the stock game, I only ever used missiles as a support weapon. I'd have a squadron of BCs usually, loaded to the gills with CSMs who would hang back and pummel the enemy from afar. The AI (and most players) doesn't put enough PDCs on their ships to deal with seriously heavy missile bombardment so they'd have to use other guns, and each one of those fired at a missile is one NOT fired at one of my ships. :-)
I also find a few CSM ships quite useful for bringing down Starbases. It can sometimes take a while but it keeps my ships out of the way of Massive Base Mount WMGs, coz those things hurt!
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Old October 10th, 2004, 01:59 PM
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Default Re: What is the weapon of your choice, and Why?

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tmce said:
self-made mod where they are a lot more powerful, and also have their own set of mounts. A Massive Mount CSM will take out a Dreadnought with 1-2 hits.

How? Afair missile's damage cannot be altered via mounts. Or I missed something?
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Old October 10th, 2004, 02:52 PM
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Default Re: What is the weapon of your choice, and Why?

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tmce said:
The AI (and most players) doesn't put enough PDCs on their ships to deal with seriously heavy missile bombardment so they'd have to use other guns, and each one of those fired at a missile is one NOT fired at one of my ships. :-)

Only PDCs can fire at missiles.

The solution to an enemy that uses a lot of missiles is to use the space yard ship you included in your fleet to retrofit all of your ships to use extra PDCs. Emergency build a space station with only repair bays if you need extra repair capability. Takes only a turn or two. This probably won't save the first fleet, but the others will slaughter the missle ships. If they stop using missiles, just retrofit the warships back to the orginal design. Takes even less time to repair than adding the PDCs, as there are 1/3 or so components to repair (depending on weapons used).
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