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October 12th, 2004, 07:08 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
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Re: AAR: The Caelum Confessional
TURN 31
Turn Results
"...Research complete" - Conjuration 5 woo! Acashic Record! But as I recall I am not playing bloody Pythium so how am I going to cast it!? No idea yet.
- The battle in the Dunwash was won! Got a few supply problems there now. Better keep the lads moving!
Empire Status
- 15 provinces
- Income 64 3(T 625)
Turn Orders
- Queeny to ATTACK, NOT SNEAK! Grr.
- Army to move NE again along the river there.
- Research
- 2 more clams ordered
- I have three mages cast 'summon spring hawks'. Flying bitey things, it's got to be all good!
- I order two more sages and three more mammoths and some assorted wingless.
- Research is switched to construction
Comments
I have no clear idea what to do now. I can NOT get Acashic Record unless I empower my one sage with Astral 1 so I can then go on and make a starshine skullcup, requiring construction 6. I figure this is the best way.. as.. I guess crystals are useful and I'd rather not have mages running all over the show searching things out.
I also have no clear idea how to progress now. Things are clearly middle-game ish and I don't think my army is particularly useful. Queeny is rocking and I don't see that changing vs independents.. but surely I could be doing some better magic or summoning some better troops? Or using some mages to do the dirty work? No idea really!
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October 12th, 2004, 07:21 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
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Re: AAR: The Caelum Confessional
TURN 32
Turn Results
"...Spring hawks" x3
- My army lost its fight (oops, it had no wingless left!). Two mammoths die and so everyone fled. Bugger. Better go collect some more troops.
- Queeny won and discovers a plain of perpetual thingumy. Anyway, one fire gem a turn extra. It is a wasteland..
- I forgot to move research or my sage, grrr!!!
Empire Status
- 16 provinces
- Income 648 (T 412)
Turn Orders
- CHANGE research
- MOVE the astral sage (got a ton of pearls with these clams so empowering won't be too painful).
- Move army homewards.
- Ooh, sage is already at a lab.. and I have around 85 pearls! Lovely, Empowerment time!
- Queeny heads into North Sea Kaspus (again? I forget).
- A high seraph move the birdies to my castle to the east. He takes 3 mammoth, some wingless and a my 4 vampires too.
- Far north taskforce set up a fort.
Comments
I examine these hawks. They look like rubbish! Maybe they were a waste of SIXTY gems. Right now all I care about is Acashic Record, cos I've never used it. It sounds fun!
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October 12th, 2004, 07:28 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
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Re: AAR: The Caelum Confessional
TURN 33
Turn Results
"...Proclomation from Pythium" - Stupid legionnaires!
"...Research complete" - Construction 3
- Kaspus is mine! I think they all just ran from the scary Vampire. Funny as hell. Nice kelp forest there too.
- Disease again.. Damn. I move my army ALL the way home and will have to get me some food bags or something. Annoying.
Empire Status
- 17 provinces
- Income 683 (T 374)
Turn Orders
- Armies run home.
- Super sage makes a pendent of luck.. Queeny could do with one I figure.
- Queeny MOVES to Armavir, that nice rich port.
- 'Nother clam please.
- A sage makes some boots of iron strength. Maybe Queeny will enjoy stomping around in them.
- I order another horror helm. Anything for my girl!
Comments
Bloody disease! Roll on construction 6!
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October 12th, 2004, 07:37 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
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Re: AAR: The Caelum Confessional
TURN 34
Turn Results
"...Research Complete" - Construction 4
- Armavir is MINEEEEE
- Disease in Starko (home)! Arrggggg! OK, split the army up again! God damn it stop eating you bugger!
Empire Status
- 18 provinces
- Income 715 (T 742)
Turn Orders
- Order a temple where the new fort is
- I order a winged helm. I think 5 air will be good for queeny as I can get those air queen things I hear about.
- Queeny moves SE to the bridge of rushes. A bridge, made out of rushes? Sounds silly! But the gold doesn't!
- I order TWO endless bags of bloody wine. Pissed Mammoths, that's JUST what I want. Well, at least they won't be dying all over the show, although I think now most have various afflictions.
- I order three more of the buggers just for the fun of it.
- Two more sages should help.
Comments
Muddle along. That's the way. Good lad.
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October 12th, 2004, 07:39 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
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Re: AAR: The Caelum Confessional
Ahh! Good tips Boron! For more amusing reasing go here. I'm posting as PeterNZer and playing as Pythium.
I have Alteratoin 6 so I will get some lads sorted to go out indie-hunting next turn!
Peter
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October 12th, 2004, 07:53 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
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Re: AAR: The Caelum Confessional
TURN 35
Turn Results
"...Research Complete" - Construction 5, w00ty
"...Proclomation from Abysia!" - Hah, i've only lost one prophet!
"...Unexpected event Heavens Hold" - Plague
"...Unexpected event Heavens Hold" - Death gems. See, there's a method to my madness!
- Queeny kicks ***. And I don't know who named that province but WE SAW NO BRIDGE! I think it must be an adversiting ploy. Well, now it will just advertise DEATH and the arrival of Queeny, the blood suckingiest ***** around!
Empire Status
- 19 provinces
- Income 749 (T 392)
Turn Orders
- Queeny flies home for some R&R
- Another clam please. We like shellfish, what can I say!
- Armies and bags and horror helm (I'll give Queeny the other helm) head east to the other fort.
- I order up an anti-magic amulet for my darling.
- A seraph flies to north base to set up a lab. I will need lots of rubbish to cast false horror now. I also figure I might need some stuff to help them like barkskin amulets and whatnot. We'll see what Construction 6 brings us.
- I get two skeleton amulets on order. I figure a skeleton will give the baddies something to shoot at until my guys get off all their false horrors. I also order two command staff things with the added fireball (At no extra cost!) My leaders could do with being USEFUL!
- I order 2 bracers of protection. See above.
- Still got 261 research going on!
Comments
Ok, lets get these false horrors going. Give Queeny a bit more durability and get my army out and moving AGAIN and PROPERLY. At the same time, prepare for some Air Queeny things. Notice a theme?! Yes, I like queens! Say that out loud in some places and you can get beaten up I hear. Don't say I didn't warn you.
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October 12th, 2004, 08:03 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
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Re: AAR: The Caelum Confessional
TURN 36
Turn Results
"...Proclomation from Man" - Who cares! I will bite thee!
"...Cursing in Starko" - Bloody witch! Queeny is there to deal to her!
"...tax boost in North Sea Kaspus"
"...Starvation in heavens hold" - AARRGG MORE BAGS THEN!
Empire Status
- 19 provinces
- Income 779 (T 826)
Turn Orders
- Queeny makes a Wraith Sword. They are dinky I hear. She can summon a bane lord I see but I'm not sure they are any good! Who knows! Maybe I will bother checking next turn.
- Another clam is ordered.
- Another Bag of Wine is created (3 leaders will be on patrol with that army, the prophet, a general and a wizzard (to control the birdies) so that's all I can take. It better do. I also hope moving the wine bags between two generals (Rather than being on one when they arrived in province) will alleviate the hunger).
- I equip queeny with the winged helm, the strength boots and the luck and antimagic amulets. I consider making earth boots but can't be bothered.
- I order 2 sages
- I order a lab up north
- I'm clearing 322 magic research. Next turn I will move some Seraphs around for some bLasting action. For now, lets rush to.. erm.. what was it? O yeah, construction 6!
Comments
Direction? Strategy? Never heard of it!
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October 12th, 2004, 07:22 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: AAR: The Caelum Confessional
I love your style Calistas . Quick to read and often very funny comments  .
Quote:
Calistas said:
but surely I could be doing some better magic or summoning some better troops? Or using some mages to do the dirty work? No idea really!
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Now it maybe too late but Alteration 6 is extremely useful for Caelum . False horror is the key spell there  .
Evocation 4/5 are also very nice for Caelum : Thunder strike + orb lightning . Death to everything non lightning immune  . Since the Ai builds no SCs this is almost everything 
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