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October 13th, 2004, 01:23 AM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
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Re: New Adamant Mod Game with RPG required.
Sure. What kind of settings do you want? The only thing I care about is making it at least 36 hour turns -- 48 hour turns would be nice.
Brian
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October 13th, 2004, 02:46 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: New Adamant Mod Game with RPG required.
I'm not to fussed as long as it's adamant, Do you want to create it or shall I?
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October 13th, 2004, 12:23 PM
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Sergeant
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Re: New Adamant Mod Game with RPG required.
You create, therefore guaranteeing no fuss =D
I suggest 5k racial points so we get feel for the game.
Either we play against AI's together, or no AI's. No neutrals =D
Brian
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October 13th, 2004, 01:14 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: New Adamant Mod Game with RPG required.
game name = se5a vs brianeyci
no ai 
if you havent played adamant before I would sugest you go for phisical race, and hang around IRCchan
irc.freenode.net
#spaceempires
so you can ask questions from fyron
do you want us to have the same type of race? if we do it means that when we capture ships we will be able to anilize the ship and get tech, if we don't it means that we cant get tech from anilizing but it makes the game a little more interesting.
check over the settings and let me know what you think.
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October 13th, 2004, 01:59 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
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Re: New Adamant Mod Game with RPG required.
Hrm, okay cool. Will get a chance to check out the new tech. Only thing I care about is setting the racial points to 5k, so we have a chance to try out all the traits.
Brian
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October 13th, 2004, 02:09 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
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Re: New Adamant Mod Game with RPG required.
Wow look at all the fun traits. I'm tempted to pick a ton of them... actually I do want to try a lot of stuff out. What happens if you pick organic and physical and magical all at the same time? Should you only pick one?
If we were playing a competitive game, I would automatically go for the two 120% build rate traits, and make ships like water. Perhaps pick organic, and see how fast my fleet can grow.
Actually, how about we play AI's? That way we'll be able to choose traits according to how we want to try them out, and not because we want to win. It's going to be hard for two players to RP unless they are on the same team lol.
Brian
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October 13th, 2004, 02:12 PM
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Sergeant
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Re: New Adamant Mod Game with RPG required.
Oh, and when you include the AI's, don't randomly generate AI's or randomly generate neutral AI's.
Put in some really cool AI's -- especially lots of Space Monster races. I think six space monster races, versus us, will make a fun game -- we might get killed early on, but if we manage to survive it will be so fun!
How do you defeat space monster races if their planets are cloaked?
Brian
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October 13th, 2004, 02:42 PM
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Shrapnel Fanatic
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Re: New Adamant Mod Game with RPG required.
Quote:
brianeyci said:
Wow look at all the fun traits. I'm tempted to pick a ton of them... actually I do want to try a lot of stuff out. What happens if you pick organic and physical and magical all at the same time? Should you only pick one?
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Then you are a cheater.  Same with all of the "Natives" traits. Picking multiples will be much, much harder in 0.15.00. Make sure to read the Empire_Setup.html file in the Help folder.
Quote:
If we were playing a competitive game, I would automatically go for the two 120% build rate traits, and make ships like water.
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Note that they do not stack, as they apply to different types of SYs.
Quote:
brianeyci said:
Put in some really cool AI's -- especially lots of Space Monster races. I think six space monster races, versus us, will make a fun game -- we might get killed early on, but if we manage to survive it will be so fun!
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Even one space monster race is going to be very, very difficult to beat for 2 players on a low tech, 1 planet start...
Quote:
How do you defeat space monster races if their planets are cloaked?
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Star Destroyers, Nebulae Creators, or Black Hole Generators.
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