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				October 15th, 2004, 05:00 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: New Adamant Mod Game with RPG required. 
 Thus the magic of code tags (quote this post to see...):Code: 
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 ¯¯    ¯¯  ¯¯¯     ¯¯    ¯¯ ¯¯    ¯¯  ¯¯    ¯¯ ¯¯   ¯¯    ¯¯      ¯¯    ¯¯     ¯¯     ¯¯¯
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 Now, why you would want to post this is beyond me... It will probably break page formatting on lower resolution screens.... |  
	
		
	
	
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				October 15th, 2004, 11:26 AM
			
			
			
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 General |  | 
					Join Date: Apr 2001 Location: Cincinnati, Ohio, USA 
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				 Re: New Adamant Mod Game with RPG required. 
 But it looks u8412 1337.... now all we need is an ascii-art Version of the adamant intro screen   
(actually there ARE programs that generate ascii-art out of bitmaps, want to try it out? might be good if you're playing a machine race!   )
				__________________The Ed draws near! What dost thou deaux?
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				October 15th, 2004, 11:39 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: New Adamant Mod Game with RPG required. 
 keep it open a little longer 
				__________________[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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				October 15th, 2004, 12:58 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: New Adamant Mod Game with RPG required. 
 You will need to get a pbw admin to change the Version to. 
				__________________[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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				October 15th, 2004, 01:39 PM
			
			
			
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 Major General |  | 
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				 Re: New Adamant Mod Game with RPG required. 
 I agree, i suggest we wait until 6-7 players (serious players who wont miss one turn after another) are in. |  
	
		
	
	
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				October 15th, 2004, 01:56 PM
			
			
			
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 Corporal |  | 
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				 Re: New Adamant Mod Game with RPG required. 
 OK uploaded my empire. I know this is boring but I am a straight "Physical" race with no religion or crysal tech etc. Just your basic blue collar race with a couple of advanced traits. I figured somebody had to do it. |  
	
		
	
	
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				October 15th, 2004, 02:24 PM
			
			
			
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 Corporal |  | 
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				 Re: New Adamant Mod Game with RPG required. 
 Probably wrong thread for this. But in my solo game I designed a research outpost and when I added a bridge component it told me I needed one. When I took it off the warning disappeared. |  
	
		
	
	
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				October 15th, 2004, 02:43 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: New Adamant Mod Game with RPG required. 
 
	Quote: 
	
		| Enigma said: Probably wrong thread for this. But in my solo game I designed a research outpost and when I added a bridge component it told me I needed one. When I took it off the warning disappeared.
 
 |  If you don't want to post such things in this thread, there is always the  Adamant Mod Discussion Thread .
 
The Research Lab component contains a ship bridge, LS and CQ. It satisfies all C&C requirements for the Research Outpost.
 
Adamant 0.15.00 is now available on PBW, and your game is now using it.   |  
	
		
	
	
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				October 15th, 2004, 03:30 PM
			
			
			
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 Corporal |  | 
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				 Re: New Adamant Mod Game with RPG required. 
 OK so I need to redesign the Research Compound |  
	
		
	
	
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				October 15th, 2004, 04:46 PM
			
			
			
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 Major |  | 
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				 Re: New Adamant Mod Game with RPG required. 
 I'd like to join too. Gonna test either nomads or pirates. |  
	
		
	
	
	
	
	
	
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