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October 16th, 2004, 11:18 AM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: Three questions for you pros
Quote:
Alneyan said:
BBQ was speaking of Climate Control facilities, and not Value Improvements. Climate Control only changes conditions, and is virtually worthless; if you want a lot of population, the Organic trait will be much better any time of the day, and so much quicker. Conditions only affect reproduction rates (up to +10% or so from Deadly to Optimal), and are very slow to change.
From your post Slynky I gather you spoke of Value Improvements, since these are the ones increasing your resource values, and thus your production.
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Actually, dummy me was typing too late in the morning and had just finished a game where I built the fac that changes the atmosphere to breathable in 20 turns, so I had THAT thought on my mind. 
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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October 16th, 2004, 01:21 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Three questions for you pros
Hmmm on the spaceport thing... I dont think I saw anyone mention it but not only is there the cost and time of building a spaceport, there is the fact that you can be spending less to build 3 mining facilities in that same time frame and getting product from it. Especially if the highest mineral planet in the system is a tiny or small or not your environment so I dont have to snag some less worthy rock first to stick a spaceport on. In the early game I think thats a notable boost.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 16th, 2004, 03:05 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Three questions for you pros
In the long run, the savings from not having to build space ports is not worth 1000 points. Spend those 1000 points in your Minerals Aptitude characteristic, and you will get far more benefit out of it. Or spread it around a bit to other resource characteristics and research, and you will still get far more gain overall as compared to selecting Natural Merchants... Natural Merchants was neutered from how it was in SE3, where it took 10 turns to build a Space Port on a new planet (and there were no "characteristics", just "advanced traits"), and there were far fewer facility slots in systems overall. In SE3, it was practically a must have trait. In SE4, it is fairly worthless except in contested border systems, which tend not to make up much of your empire... Hence the 8 turn build times in Adamant Mod that Aiken refered to. If you are overly worried about losing your Space Port planets, just build 2 or three Space Ports per system.
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October 16th, 2004, 03:13 PM
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Join Date: Sep 2003
Location: United Kingdom
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Re: Three questions for you pros
Also note that Emergency Build allows you to build these Spaceports in a mere two turns, at no cost if the planet in question has less than 10 slots.
The main use of Natural Merchants is to be safe from losing your spaceports in a given system, and even then it is only useful if you have a low number of systems (for example, in NGC5, four Empires had a single system at their disposal, with an insane number of good planets. But if these Empires forgot to build several spaceports, it would have been very easy to shut down their whole planetary production with a single offensive).
If you have a big Empire, you will either not feel the loss of a single system, or you will suffer from massive unhappiness if you cannot defend yourself, resulting eventually in the dreaded riots. Once 95% of your planets are not producing anything, being safe from "spaceport loss" is of little use to your collapsing Empire. 
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