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  #1  
Old June 23rd, 2001, 11:14 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: ? on AIs

The AI can build everything which is in the specific ..._AI_DesignCreation.txt, right? This brings up another one of my questions: Has anybody of you ever tried to add the stations with cables/plates/sphereworld creation to see if the AI would use it (maybe in 1000 turns with low maintenance and all planets are colonized or such)?

I have searched several of the files for these stations but haven't found them yet.
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Old June 24th, 2001, 07:33 AM

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Default Re: ? on AIs

I managed to get the EA to build a couple of baseships once, but I did so much tinkering with the files that I had to replace them with the defaults from the TDM modpack though due to problems.

I'm not sure it would be worthile to get the AI to build ring/sphere world components, mostly because I'm not sure they would actually build them all in the right place. I also have a feeling that when you told the AI to build 10 HD Cable bases it might build them but all over the place instead of at one location. I'm not certain though since I haven't seen the AI crank out too many SY ships or do anything useful with the ones it does make.
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Old June 24th, 2001, 09:40 AM
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Default Re: ? on AIs

...so nobody has really tried it so far, because everyone presumes the AI to be too dumb to make reasonable use of it? Ok, the original races don't come with design_creation base stations for dyson worlds, this COULD be a sign that the AI is not prepared for that, but is it really proved yet? Mmmmmmhhh...

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Old June 24th, 2001, 11:29 AM
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Default Re: ? on AIs

quote:
Originally posted by PsychoTechFreak:
...so nobody has really tried it so far, because everyone presumes the AI to be too dumb to make reasonable use of it? Ok, the original races don't come with design_creation base stations for dyson worlds, this COULD be a sign that the AI is not prepared for that, but is it really proved yet? Mmmmmmhhh...




You are right I have never tried to let the AI build a sphere- or ringworlds. But I had all needed elements under construction, when I turned an empire to computer control. The AI scrapped everything and there was no lack of resources!
To construct ring- or sphereworlds the AI would have to send a space yard ship to a star, construct space yard bases there (10 for ringworld, 20 for sphereworld), start building the ring- or sphereworld placement component, then start at the right time to construct the cables and platings, so that erverything is ready at the same time together. This would be a whole computer program for its own.
May be this will be implemented in a patch for Version 1.3486!
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Old June 25th, 2001, 12:33 PM

Atraikius Atraikius is offline
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Default Re: ? on AIs

Baseships - All the AI needs in order to build baseships is the correct level of research (which seems to stop just short initially in most AI's), a design in the DesignCreation file, and an entry in the ConstructVehicle file to tell the AI to build it.

Sphereworlds - Havn't tried to get them to, but looked into it some - Don't beleive it is possible because there is no Vehicle type that covers ring/sphere world construction - thus would have to use other types of vehicle types to call for designs and construction of them. Since the AI would then be unable to recognize what they are for, it would build them anywhere and would be unable to use them for the construction.

I have seen the AI make very effective use of Space Yard Ships though.
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Old June 25th, 2001, 12:37 PM
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Default Re: ? on AIs

quote:
Originally posted by Atraikius:
I have seen the AI make very effective use of Space Yard Ships though.


That sounds intersting. What AI and what did it do with them? Build defense bases on warp points?

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Old June 25th, 2001, 12:58 PM

Atraikius Atraikius is offline
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Default Re: ? on AIs

AI had a stack of about 10 Space Yard Ships that it would move to the closest resupply base to its war zone. Using those ships it would rapidly build a large force of ships, bases and fighters, while providing a point where it could repair whole fleets in a turn. In about 10 turns it had built up enough defenses to hold the resupply base, and would move the Ship Yard Ships to the next resupply base, this made one hell of a snowball effect with the AI rapidly expanding because they could return damaged fleets to battle much faster, allowing them to complete the conquest of the system faster, which would give them more resources to build more ships etc... Worst game I ever had - lost 4 big fleets, and 3 systems just slowing them down enough to build a good defensive position.
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