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June 25th, 2001, 02:15 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
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Re: ? on AIs
Nasty! Was it a modded AI? Has to be since I haven't seen the stock AI even build space yard ships. Which race was it that did this to you? I want to play against them.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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June 25th, 2001, 02:35 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: ? on AIs
quote: Originally posted by Jubala:
Nasty! Was it a modded AI? Has to be since I haven't seen the stock AI even build space yard ships. Which race was it that did this to you? I want to play against them.
Try the Klingons and the Romulans ! I have played a testgame (regarding maintenance) and after 100 turns the Klingons had 11 Dreadnought SY ships with 2 SY components each (? does it make sense ? I would build a SY and a repair component...), the Romulans seem to be very active with regards to stellar manipulation also, they had 6 Battle cruise SY ships. I still have got the saves from turn no. 100, but don't ask me if the races have done any reasonable things with the SY ships (the test was under full AI control, I have just hit the next turn button... The only thing that I have noticed: The AI often tried to move the SY ships when they had something in their build queues, which of course brings up an error message.
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June 25th, 2001, 02:47 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: ? on AIs
Two shipyard components is not suppose to happen but the AI can do it, something to do with the ship design file. They get the benefit of both yards for construction so they can crank out the stuff!
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June 26th, 2001, 12:48 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: ? on AIs
Jubala - It was one of the AI I'm working on, I've only seen them pull that on low starting tech games, they don't seem to do as well on the med. or high tech settings, but I have seen them pull that on multiple occasions so I figure its going to be normal for them.
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June 27th, 2001, 01:44 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
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Re: ? on AIs
Sounds great Atraikius. Let me know when you release it and I'll play it.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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June 26th, 2001, 02:20 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: ? on AIs
This 2 SY Dreadnaught design; can you Intel it and then build it? ..or can you Crew Insurrect them and then you take advantage of a double SY on them? If the AI can build them, is it something to do with their bonus??
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June 26th, 2001, 02:24 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: ? on AIs
It is done through the AI design file, the AI seems to ignore the one per ship limit.
If you copy the design of the spaceyard ship from the AI in question and put it in the design file of your race then turn the design minister on you will design it. Once it is designed you can build all you want you just can't design it.
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