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October 19th, 2004, 05:26 AM
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Sergeant
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Re: New Adamant Mod Game with RPG required.
Hey, Fyron I got to thinking if I could actually help you out with pics, so I dug out my 3D rendering software and gave it a try. What do you think, you want more? A magic bridge pic is attached. 
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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October 19th, 2004, 11:32 AM
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Shrapnel Fanatic
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Re: New Adamant Mod Game with RPG required.
We should probably move this to the Adamant Mod Discussion Thread so as to stop cluttering up this game thread...
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October 19th, 2004, 02:28 PM
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Major General
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Join Date: Jan 2004
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Re: New Adamant Mod Game with RPG required.
A small bump and two questions:
Since Fyron has released a new Version of adamant mod (.1) should we go with that Version instead ? Secondly, i would like if every planet only started with ONE homeworld. Just my preference though !
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October 19th, 2004, 02:29 PM
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Shrapnel Fanatic
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Re: New Adamant Mod Game with RPG required.
0.15.01 would be a very good idea, as Organic Nomads (ie: Aiken) get the shaft in 0.15.00, due to lack of Research Teams and Covert Ops Teams. 
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October 19th, 2004, 02:53 PM
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Major
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Re: New Adamant Mod Game with RPG required.
Quote:
Ragnarok-X said:
A small bump and two questions:
Since Fyron has released a new Version of adamant mod (.1) should we go with that Version instead ? Secondly, i would like if every planet only started with ONE homeworld. Just my preference though !
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I vote for 15.01 for sure
And did you mean 1 homeworld planet per race, instead of current 3 per race?
Well, I cast my vote for 3 planets to speed up game slightly, cause 1 planet start is too slow. Second reason is subjective completely: due to inability to colonise planets I need more resource storage from start. 1 planet is too little, 3 planets is ok.
But actually I'm ready to play even without any homeworld. I'm a nomad, mind you 
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October 19th, 2004, 07:10 PM
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Sergeant
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Re: New Adamant Mod Game with RPG required.
1 planet or 3 planets doesn't really matter to me, but 1 planet does slow the game down.
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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October 20th, 2004, 09:47 AM
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Sergeant
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Re: New Adamant Mod Game with RPG required.
My preference is to go with 3 planets, and a VERY large custom map so that everybody has time to get about thirty-forty planets before meeting the space monsters!
Don't nomads get a homeworld?
15.01 it is then, can you upgrade the Version Fyron?
Brian
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October 20th, 2004, 02:51 PM
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Shrapnel Fanatic
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Re: New Adamant Mod Game with RPG required.
Actually, you will want Adamant 0.15.02, as I apparently forgot to add transports that lacked maintenance reduction (above and beyond the standard -75) for Organic and Magic races for Nomads. They were able to get negative maintenance transports... I have asked the PBW admins to update the mod on PBW. 
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