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October 19th, 2004, 07:10 PM
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Sergeant
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Join Date: Jan 2004
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Re: New Adamant Mod Game with RPG required.
1 planet or 3 planets doesn't really matter to me, but 1 planet does slow the game down.
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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October 20th, 2004, 09:47 AM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
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Re: New Adamant Mod Game with RPG required.
My preference is to go with 3 planets, and a VERY large custom map so that everybody has time to get about thirty-forty planets before meeting the space monsters!
Don't nomads get a homeworld?
15.01 it is then, can you upgrade the Version Fyron?
Brian
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October 20th, 2004, 02:51 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New Adamant Mod Game with RPG required.
Actually, you will want Adamant 0.15.02, as I apparently forgot to add transports that lacked maintenance reduction (above and beyond the standard -75) for Organic and Magic races for Nomads. They were able to get negative maintenance transports... I have asked the PBW admins to update the mod on PBW. 
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October 22nd, 2004, 02:42 AM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
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Re: New Adamant Mod Game with RPG required.
Thanks the game is updated.
Peeps, make sure you get the 15.02 patch before we start.
And, do as monkey says not as monkey does. I haven't uploaded my empire yet so everybody gets a couple more days lol.
Brian
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October 28th, 2004, 01:43 AM
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Sergeant
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Join Date: Jul 2004
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Re: New Adamant Mod Game with RPG required.
Oct 28, 2004 12:41:24 AM EDT (Posted by brianeyci): Let the game begin.
Make sure to download the ships sets and extract to the Adamant 15.00/Pictures/Races directory, and make sure to get the Adamant 15.02 patch. The link to the patch isn't up on Fyron's website yet, only on the Shrapnel Games forum thread. The thread's url is in the description of the game.
First thing you'll notice is that you have three starting planets. I chose three because I didn't want too slow of a start because of the space monsters, and ten planets seemed too much.
As well, you are able to view the scores of all other space monster races. The house rule for this game is that at least for the first 80 turns, any encounter with a human player should result in a Trade + Research alliance. Partnerships are your choice. That should be enough time to eliminate the monsters, and we'll see if we want to continue after that. Also, a house rule is no peace with monsters. I have heard of errors where the monsters offer partnership treaties. None of that please. You have to be either in a state of War, or none treaty with the monsters. They are invading the galaxy after all.
Roleplay is in game. If you need to contact other races, you can do it through the forum, because you maintain contact through your plantir.
Brian
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