.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 20th, 2004, 09:47 AM

brianeyci brianeyci is offline
Sergeant
 
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
brianeyci is on a distinguished road
Default Re: New Adamant Mod Game with RPG required.

My preference is to go with 3 planets, and a VERY large custom map so that everybody has time to get about thirty-forty planets before meeting the space monsters!

Don't nomads get a homeworld?

15.01 it is then, can you upgrade the Version Fyron?

Brian
Reply With Quote
  #2  
Old October 20th, 2004, 02:51 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: New Adamant Mod Game with RPG required.

Actually, you will want Adamant 0.15.02, as I apparently forgot to add transports that lacked maintenance reduction (above and beyond the standard -75) for Organic and Magic races for Nomads. They were able to get negative maintenance transports... I have asked the PBW admins to update the mod on PBW.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old October 22nd, 2004, 02:42 AM

brianeyci brianeyci is offline
Sergeant
 
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
brianeyci is on a distinguished road
Default Re: New Adamant Mod Game with RPG required.

Thanks the game is updated.

Peeps, make sure you get the 15.02 patch before we start.

And, do as monkey says not as monkey does. I haven't uploaded my empire yet so everybody gets a couple more days lol.

Brian
Reply With Quote
  #4  
Old October 28th, 2004, 01:43 AM

brianeyci brianeyci is offline
Sergeant
 
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
brianeyci is on a distinguished road
Default Re: New Adamant Mod Game with RPG required.

Oct 28, 2004 12:41:24 AM EDT (Posted by brianeyci): Let the game begin.

Make sure to download the ships sets and extract to the Adamant 15.00/Pictures/Races directory, and make sure to get the Adamant 15.02 patch. The link to the patch isn't up on Fyron's website yet, only on the Shrapnel Games forum thread. The thread's url is in the description of the game.

First thing you'll notice is that you have three starting planets. I chose three because I didn't want too slow of a start because of the space monsters, and ten planets seemed too much.

As well, you are able to view the scores of all other space monster races. The house rule for this game is that at least for the first 80 turns, any encounter with a human player should result in a Trade + Research alliance. Partnerships are your choice. That should be enough time to eliminate the monsters, and we'll see if we want to continue after that. Also, a house rule is no peace with monsters. I have heard of errors where the monsters offer partnership treaties. None of that please. You have to be either in a state of War, or none treaty with the monsters. They are invading the galaxy after all.

Roleplay is in game. If you need to contact other races, you can do it through the forum, because you maintain contact through your plantir.

Brian
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.