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Old October 23rd, 2004, 03:57 PM
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Default Re: Tractor/Repulser Beam

Massive mounted tractor beams + massive mounted ripper beams on a starbase defending a warp point. Or perhaps on weapon platforms, but they don't have much range there...
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Old October 23rd, 2004, 04:34 PM
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Default Re: Tractor/Repulser Beam

Quote:
Imperator Fyron said:
Massive mounted tractor beams + massive mounted ripper beams on a starbase defending a warp point. Or perhaps on weapon platforms, but they don't have much range there...
I don't get to correct you often but you can't put tractor beams/repulsor beams on a platform (unless there is some mod I don't play).

I'm probably one of the few who like repulsor beams. I like them in a fleet where I suspect I might get outnumbered. On a big ship, though the range is small, I can push ships (lots of times) to the edge (or even out of range) of the battle and not be swarmed by ships. This gives me time to handle a smaller group of ships...kind of like a juggling act. Especially nice on baseships (pushing 20 away). Just remember the ships size matters when using them.
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Old October 23rd, 2004, 04:51 PM
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Default Re: Tractor/Repulser Beam

Quote:
Slynky said:
Just remember the ships size matters when using them.
I know that tractor beams won't work if the target is bigger than the tractoring ship. Are you saying that the same is true for repulsors?

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Old October 23rd, 2004, 05:35 PM
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Default Re: Tractor/Repulser Beam

Yeah, Slick, same thing. Source ship has to be equal to (I think) or larger to push/pull the target ship.
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