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October 23rd, 2004, 07:48 PM
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Corporal
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Join Date: Jul 2004
Location: Georgia
Posts: 65
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Re: Best mod\'s
no... why?
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October 23rd, 2004, 08:02 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Best mod\'s
/me counts down till Fyron comes in to advertise Adamant, SJ comes in to talk about P&N and AT comes in to tell everyone about the latest additions to the ST mod.
But mostly Fyron. He big talk on Adamant.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 23rd, 2004, 08:09 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Best mod\'s
PvK Balance mod is a good fix to the imbalances of the empire design phase of play. It doesn't make any other changes. It only changes the costs during empire design.
PvK
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October 23rd, 2004, 08:48 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
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Re: Best mod\'s
Quote:
Col. Mustard said:
no... why?
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See there are SOOOO many 
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Kill em all let God sort em out
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October 23rd, 2004, 09:15 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Best mod\'s
Whoop, forgot about the balance mod. And probably others.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 24th, 2004, 01:20 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
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Re: Best mod\'s
Is this the line to shamlessly plug one's own mod?
If so then I'd have to make a push for my Dark Nova 4 mod. Makes relativly little changes to actual techs and game style but radically alters ship designs for increased diversity. Lots more sizes and Lots of mounts. Other stuff in there too but those are the key aspects.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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October 25th, 2004, 06:26 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: Best mod\'s
The TDM-ModPack doesn't change any rules/weapons/buildings/anything on the game, it just beefs up the AI. You can find it here:
http://home.t-Online.de/home/320045362204-0001/
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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October 25th, 2004, 08:02 AM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
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Re: Best mod\'s
I like the DevNull mod,.. well actually once I gave it some 'miner' changes and put it on 'A Steroid' I liked it even better. (I know it's a bad attempt at plugging my mod, but I just had to do it.)
Cheers!
P.S. my mod can be found in my sig.
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October 25th, 2004, 08:18 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Best mod\'s
Can someone remind me how to change the order of mods listed in the Modpicker?. I have 22 mods and I only use 5 of them. Its annoying having to scroll down to get a mod since they aren't in alphabetical order.
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