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  #1  
Old October 25th, 2004, 01:58 PM

Rasorow Rasorow is offline
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Default Re: Gamey tactics discussion thread

It sounds nice that you have these space trading stations and etc outside your mine field but to use a modern day analogy warships do infact go into harbors, past the mine fields, past all harbor mid and long range defenses and dock. Not to mention the possibllity of Q-ships.

It is reasonable that you could escort ships past a changing minefield - See Red Storm Rising for one method of implementation (Tom Clancy) but I think have trade stations when a space station is as expensive as it is (least early on) is stretching it.

Personal opinion is I think the game works as is and it is not a gamey tatic. Its not a nice tactic, your allies and your enemies will remember the tactic and wonder about ever trusting you, (and personally I would come after you with everything I had to take you down as much as possible even if I had no hope of winning, nor would I surrender to you)

Which touches on other things on the list

- surrendering to a preferred enemy or ally instead of a hated enemy, - not gamey - plenty of Real World happenings - WWII Germany preferred to surrender to US/British Forces instead of Russia

Rasorow
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  #2  
Old October 25th, 2004, 02:02 PM
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Fyron Fyron is offline
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Default Re: Gamey tactics discussion thread

Quote:
Rasorow said:
Which touches on other things on the list

- surrendering to a preferred enemy or ally instead of a hated enemy, - not gamey - plenty of Real World happenings - WWII Germany preferred to surrender to US/British Forces instead of Russia
The US/British forces were part of the invasion force of Germany, you know. That example is not relevant. It would be like Germany surrendering to Japan. Or even some country like Spain.
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Old October 25th, 2004, 02:36 PM

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Default Re: Gamey tactics discussion thread

Actually it is relevant, German forces went out of their way to surrender to US/British forces instead of being captured by the Russians. This is the exactly the same senario as me surrendering to Narf because I do not want to surrender my forces to Cyclops who detonated the sun in a remote but heavily populated system killing trillions in a murderous sneak attack.

Rasorow

PS - just throwing people out there that I have met on the Boards, not saying they would or would not do any of this.
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Old October 25th, 2004, 02:49 PM
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Default Re: Gamey tactics discussion thread

No, it is not relevant, because they were still surrendering to an _enemy_ involved in their conquest, not a random 3rd party.
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Old October 26th, 2004, 04:54 PM
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Default Re: Gamey tactics discussion thread

Exactly his point.
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Old October 26th, 2004, 08:23 PM
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Default Re: Gamey tactics discussion thread

...and often when a player surrenders, all his planets are rioting and you have to spend who knowns how many turns to end them, so that could be turmoil.
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Old October 25th, 2004, 02:52 PM

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Default Re: Gamey tactics discussion thread

What is or is not gamey is hard to define, because there is no definition of "gamey". That said, I only play in games where surrender is Banned (or restricted to surrendering to the person stomping you (though I prefer a strict ban)). The reason? Because of the way surrender works in the game, it can completely ruin the fun. I've been in at least two games that were scrapped as soon as one player surrendered...
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Old October 25th, 2004, 03:42 PM
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Default Re: Gamey tactics discussion thread

Quote:
spoon said: The reason? Because of the way surrender works in the game, it can completely ruin the fun. I've been in at least two games that were scrapped as soon as one player surrendered...
I wondered about that because to me it seemed worse to not surrender when you should. But your reason makes sense.
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Old October 25th, 2004, 03:52 PM

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Default Re: Gamey tactics discussion thread

Quote:
spoon said:
What is or is not gamey is hard to define, because there is no definition of "gamey". That said, I only play in games where surrender is Banned (or restricted to surrendering to the person stomping you (though I prefer a strict ban)). The reason? Because of the way surrender works in the game, it can completely ruin the fun. I've been in at least two games that were scrapped as soon as one player surrendered...
Agreed. Since surrender is instant, it can be a major problem in a game.
There should be AT LEAST a few months of chaos while supply lines are reformed, diehards refuse to surrender, planets rebel, etc.
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Old October 25th, 2004, 06:57 PM
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Default Re: Gamey tactics discussion thread

Quote:
spoon said:The reason? Because of the way surrender works in the game, it can completely ruin the fun. I've been in at least two games that were scrapped as soon as one player surrendered...
I totally agree. I was in one game where me and my ally were about to take over 2 seperate enemies, and they both 'surrendered' to our largest foe, who was their ally. That wasn't even the first time that happend that game, so we both left. (was about the 4th empire that surrendered to him just prior to being conquered/attacked in force)

I won't play in any game that surrender is allowed.
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