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  #1  
Old October 26th, 2004, 04:58 AM
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Default Re: Making a (Much smaller than the Last one) mod

There's a possibility. And now, I really should sleep.
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Old October 26th, 2004, 07:39 PM
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Default Re: Making a (Much smaller than the Last one) mod

Got an idea for a faction for you. The MicroStar (or MS) Empire. Have the biggest ships in the game. Their ships are also the slowest, and filled with components that don't actually seem to do anything and the components that do seem to serve a purpose don't seem to do it very well. MS Ships are also very heavily armored, yet against actuall weapons the armor doesn't seem to do much. The armor is usefull though, because MS Ships have extremely poor sensors, and thus tend to crash a lot. The only advantage the MS Empire has is that they have a lot of money, so any time another empire builds a better ship, the MSE buys it off them and suppresses the design. :-D
Obviously I'm not serious...
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Old October 26th, 2004, 08:45 PM
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Default Re: Making a (Much smaller than the Last one) mod

How about removing counter-intel, and instead make "intel sabotage" really cheap?

That's "destroy the other guy's attack project before it gets completed" kind of intel sabotage...

The other guy can make 11 fake projects to reduce your chances of killing the correct one, and you have to pick the person you want to defend against.
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Old October 26th, 2004, 09:03 PM
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Default Re: Making a (Much smaller than the Last one) mod

And there was much hammer wackeging of AgentZero.

SJ, I want to reduce the randomness of Intell if I do put it in there. Make it feel more like you are engaging in a real project with a real process to it. Otherwise, I might as well call it 'The Intell Slot Machine'.
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Old October 27th, 2004, 11:45 AM
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Default Re: Making a (Much smaller than the Last one) mod

Well SJ's suggestion will make it less random - you will be able to specify which empire's intel projects you want to defend against.
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Old October 27th, 2004, 01:40 PM
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Default Re: Making a (Much smaller than the Last one) mod

Hmm...That would make alliances much more important...
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