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June 28th, 2001, 06:28 PM
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Private
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Re: ultimate mod
Sorry, it might have been UCP - whats always said in conjunction with the Star Trek mods?
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June 29th, 2001, 02:05 AM
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BANNED USER
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Re: ultimate mod
I thought we could submit mods to the UM or was it another mod?
[ June 15, 2003, 05:33: Message edited by: General Talashar ]
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June 29th, 2001, 02:44 AM
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Shrapnel Fanatic
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Re: ultimate mod
quote: Sorry, it might have been UCP - whats always said in conjunction with the Star Trek mods?
United Federation of Planets, which includes the Humans, Vulcans, Betazoids, etc, etc... usually the "good guys" in any situation.
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June 29th, 2001, 07:34 AM
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Captain
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Re: ultimate mod
Hadrian check out my mod in the mods section, it has some intresting components. You might want to use some of it's stuff. -NeoMod
[This message has been edited by ZeroAdunn (edited 29 June 2001).]
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June 29th, 2001, 04:11 PM
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Re: ultimate mod
Is the TDM AI gonna be added to the UM?
[ June 15, 2003, 05:34: Message edited by: General Talashar ]
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June 29th, 2001, 04:15 PM
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Second Lieutenant
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Re: ultimate mod
You can add my unique tech mod, or any part of it you want. I also have a speach file you can have, for general AI use.
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June 29th, 2001, 05:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: ultimate mod
My Favorites are:
- Nomadic race ability to survive without planets.
- My shield & armor tech thread reworking
- Crossover techs! (like the 1kT religious zealot with organic implants  )
- Hardened bulkheads
- Training facilities adjustment: higher experience takes longer to get.
- Wide variety PD. (This PD protects me great. That one is weaker but can cover my wingmen.)
All pretty cool stuff.
------------------
The latest Pirates & Nomads.
-< Download V1.6>-
-< Download compatible EMPs>-
Visit My Homepage
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