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November 2nd, 2004, 01:45 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Fools Lament II - Newbies Welcome *DELETED*
I was subbing for Nappa, and going slow so as not to take too many turns for him. There was a stale on Saturday or Sunday, as I thought he was returning Friday. But he's back, and definately still in.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 2nd, 2004, 08:59 PM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Fools Lament II - Newbies Welcome *DELETED*
Ok, just making sure that Pangaea was still alive. Hard to tell when they always submit at the Last minute. (And I'm nowhere near them)
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November 5th, 2004, 04:18 PM
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Corporal
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Join Date: Apr 2004
Location: Norcal
Posts: 102
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Re: Fools Lament II - Newbies Welcome *DELETED*
Yep I'm back. But I'm also swamped at work and have a ton of personal commitments right now so it will be slow going for awhile.
I'm having way to much fun to go AI. Though I'm taking a beating my first game. I just hope I can stop staling turns considering I've now done it 4 times.
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November 6th, 2004, 08:33 PM
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Corporal
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Join Date: Sep 2004
Posts: 104
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Re: Fools Lament II - Newbies Welcome
this is also my ist game and have been in a war since turn 10 with no letup. but what i am most interested in what works and what is a waste of time. after all is said and done would other people be willing to share info on what worked or not. it is difficult to see if a flames from afar worked or was a waste of gems. one thing for sure i really started this game wrong (as far a units and end results).
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November 8th, 2004, 02:05 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament II - Newbies Welcome
Well I have only been fighting Marignon and Ryleh. Ryleh was not too difficult to defeat though it required me essentially to suspend all serious operations vs Marignon.
Ryleh was however able to deal a blow to my bane lords early on with their mass-paralyze, but once I had broken up that mass of Ithilids they were less of a threat, and my celestial warriors could cope with them quite well in any case.
The bane lords in general have been quite effective. They are a cheap summons with good stats, and properly equipped can be quite fearsome (as marignon no doubt has felt). Also they are strong enough to resist the effects of purgatory pretty well.
Lastly of course, wrathful skies is the best army killing battelfield spell I have ever used. Just amazing the way it chews up troops. It does take some effort to cast, in terms of investing in equipment (winged helm, bag of air, staff of storms, ring of tamed lightning, shoes of flying, 4 gems for the casting, thats 70 gems of equipment and 4 egms per casting) but the carnage it wreaks is most gratifying...
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November 8th, 2004, 10:17 PM
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Corporal
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Join Date: Apr 2004
Location: Norcal
Posts: 102
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Re: Fools Lament II - Newbies Welcome
I also started out poorly. I should have figured beforehand how important research would be. That being said, CW is clearly going to significantly lag living nations in research since mages tend to be expensive which CW can't afford.
The truth is, I haven't learned what works as much as what doesn't 
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November 9th, 2004, 12:09 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
I should be dead soon. I currently have naps with TC, Pangaea and Man. I hereby release you from these naps so that you are free to grab as much territory from me as you can before Arco and Mictlan grabs it all. Thanks all.
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