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Old November 2nd, 2004, 11:55 PM
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Cainehill Cainehill is offline
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Default Re: Automation, scripted army orders


"Unrest is not normal"? Sorry, but while I tend to have 0 unrest in ... 50-75% of my provinces, I also wind up with 1-20% in a lot of others.

As I hate killing population (even as my kinder, gentler carrion woods) I hate patrolling in those provinces, even when I "have" to do it in order to defend a fort.

And "losing" a turn's defense because a mage forging (or researching) inside a turn instead of in the open isn't great either, albeit I understand there is a game design tradeoff here, I think it goes the wrong way, in that researching or forging in a province with a fort _should_ be a bonus, but it actually often isn't.
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Old November 3rd, 2004, 04:19 AM

Tuna Tuna is offline
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Default Re: Automation, scripted army orders

Quote:
Cainehill said:

"Unrest is not normal"? Sorry, but while I tend to have 0 unrest in ... 50-75% of my provinces, I also wind up with 1-20% in a lot of others.

And you know, you are losing 1-20% of your income in those provinces every turn. Unrest is NOT normal, when I see some I drop taxes for a turn (10% less taxes = 3 healed unrest) until it is over. That way, I only lose money for one turn, while you lose a lot more.

Also, as someone else said, pop loss from 1-10% unrest is negligible. If I "had" to do the patrolling and there was unrest, I'd just be happy to get two things done with one action.
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