.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 16th, 2004, 01:30 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Is there a way to make SEIV more challenging?

Start a game with both regular and neutral AIs.

Then on the first turn, set your race to AI control, and set one of the neutrals to your control, and play as the neutral.
Reply With Quote
  #2  
Old November 16th, 2004, 03:32 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Is there a way to make SEIV more challenging?

Quote:
Suicide Junkie said:
Start a game with both regular and neutral AIs.

Then on the first turn, set your race to AI control, and set one of the neutrals to your control, and play as the neutral.
I like that. And if you include your own race design then you will be the poor neutral playing against "yourself" (up to a point)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old November 17th, 2004, 03:19 PM

apocalypso apocalypso is offline
Private
 
Join Date: Nov 2004
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
apocalypso is on a distinguished road
Default Re: Is there a way to make SEIV more challenging?

Quote:
Suicide Junkie said:
Start a game with both regular and neutral AIs.

Then on the first turn, set your race to AI control, and set one of the neutrals to your control, and play as the neutral.
Hmm interesting idea. But why is that so much more challenging? Just because of the low race points they have? Or what are all the special things with neutral races?

Totally other question! I've choosen at the beginning that I can only see the races I'm allied with in the comparison screen. Can I change that during the game somehow? Cause I want to see if there is anybody left in the unexplored space that may challenge me.
Reply With Quote
  #4  
Old November 17th, 2004, 03:25 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Is there a way to make SEIV more challenging?

Quote:

Totally other question! I've choosen at the beginning that I can only see the races I'm allied with in the comparison screen. Can I change that during the game somehow? Cause I want to see if there is anybody left in the unexplored space that may challenge me.
I am afraid not.

To make your game more challenging, use TDM, set the AI to use 5000 points, set the Computer AI bonus to High and the Computer Player Difficulty to high. Then you use 0 racial points with the neutral culture and no Advanced Racial Traits. For added flavor set all of your characteristics as as low as they will go and then launch your game.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #5  
Old November 17th, 2004, 05:30 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Is there a way to make SEIV more challenging?

I don't like giving artificial bonuses to the AI. But here are some role-playing ways to help the AI:
1) Ooops! Scenario: Start with 3 or 5 or 10 planets for everyone. Then on the first turn abandon all but your smallest planet. (In retrospect, it was NOT a good idea to automate EVERYTHING!)
2) Duh! Scenario: Pretend that your race doesn't know about wormholes until another race comes through one. (It can really cramp your style if nobody discovers you for 50 turns!)
3) Aargh! Scenario: Use some of the ministers. (If you are a despot, you have a duty to provide ministerial positions for the oligarchy. Plus, you want to enjoy your despotic wealth a little. If you are only a president or prime minister, then your power is limited by the legislature and the bureaucracy.)
4) YUK! Scenario: Play as a total xenophobe. Immediately declare war on everyone, and never use anything from anyone else. No planet or ship capture, no use of their population, no tech stealing, no demanding tribute or surrender, no treaties, etc. No cessation of hostilities. The galaxy must be cleansed of all filth (i.e., all races but yours).
5) WWJD Scenario: Or, play as a total dove. Short of surrender, do whatever you can to keep the peace. Declare that all space is open to all vessels. Never fire the first shot in a battle. Never glass a planet; only capture is allowed. In fact, don't attack planets at all unless one of your planets has first been attacked, and even then only attack planets with construction yards. Research ship capture ASAP, and make that your primary tactic in battles. Never attack colonization ships. Never use mines, of course, since they might harm innocent ships.
6) Voters Iz Stoopid Scenario: For a real challenge, roleplay a democracy, and switch between #4 and #5 every four years (40 turns). You might also want to make the populace less happy during setup. This will simulate the self-absorbed whininess of the developed world's populace.
7) King Tut Scenario: Your real goal is not to take over the galaxy, but to make a tomb worthy of you. Can anything less than a fully populated sphereworld suffice? This must be completed before you die.
8) Angry Wife/Boss Scenario: You have 2 hours IRL to live.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #6  
Old November 18th, 2004, 12:46 PM
TurinTurambar's Avatar

TurinTurambar TurinTurambar is offline
Captain
 
Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
Thanks: 1
Thanked 0 Times in 0 Posts
TurinTurambar is on a distinguished road
Default Re: Is there a way to make SEIV more challenging?

I love this place!

Turin
__________________
Aa Turam Empire

Geekdom is eternal... you will be assimilated... resistance is futile.

A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
Reply With Quote
  #7  
Old November 18th, 2004, 06:09 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Is there a way to make SEIV more challenging?

Dmm: LOL
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #8  
Old November 19th, 2004, 12:33 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: Is there a way to make SEIV more challenging?

2) Duh! Scenario: Pretend that your race doesn't know about wormholes until another race comes through one. (It can really cramp your style if nobody discovers you for 50 turns!)

<===I've actually played that one, I also didn't research military tech untill I encountered another race. Made for an interesting game.
Reply With Quote
  #9  
Old November 19th, 2004, 11:11 AM

iaen iaen is offline
Private
 
Join Date: Sep 2003
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
iaen is on a distinguished road
Default Re: Is there a way to make SEIV more challenging?

Quote:
dmm said:
7) King Tut Scenario: Your real goal is not to take over the galaxy, but to make a tomb worthy of you. Can anything less than a fully populated sphereworld suffice? This must be completed before you die.

How about a fully populated sphereworld filled with cultural centers? (proportions mod ofcourse)

I think I'll manage right after Hell thaws again.
Reply With Quote
  #10  
Old November 19th, 2004, 11:45 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Is there a way to make SEIV more challenging?

It would be too easy Iaen. You should at the very least take the Advanced Storage trait; 20% more slots to fill will add some spice. And then, why a single Sphereworld? You ought to find a system with two or three stars, and build as many Sphereworlds as will fit.

The challenge has actually been proposed several times, but nobody succeeded to the best of my knowledge. At least Dogscoff attempted it, and was under way at one point of the game; I do not know about its outcome though.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.