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November 18th, 2004, 02:51 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: More proof that no good deed goes unpunished
Quote:
PvK said:
Wait... weren't you the one who discovered the "jettison the unhappy population into space and then drop new people onto the colony" solution to unrest? Was that in 2000? 
PvK
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Sounds like divine judgement to me  . oops, since I wouldn't think twice about using such a tactic (If the citizens fail to accept what is good for them they no longer deserve fair treatment. Replace them with loyal subjects) I had better start rubbing my medallion.
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November 18th, 2004, 03:33 AM
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Lieutenant General
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Re: More proof that no good deed goes unpunished
Does that method work? I'll have to try that next time my planets start rioting. I'll build some transports in advance, full of happy population as ready replacement citizens once the disgruntled people are relocated off the planet into space. ...Nah, that's just too evil. I might consider doing that only if it's captured alien population on the planet. I wouldn't do it to my own people.
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November 18th, 2004, 11:51 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: More proof that no good deed goes unpunished
Hmmm does the unrest actually go with the population? Or does removing them all just reset the unrest counter? Maybe picking them all up in ships and THREATENING them with jettison, then putting them back down will achieve the same thing.
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November 18th, 2004, 05:03 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: More proof that no good deed goes unpunished
I've never seen the population mood actually immedately change when swapping out captured population for 'native' population. The planet holds the 'setting' independent of the actual population. But obviously, replacing an alien race with your own race gives you the favorable happiness settings instead of the higher unrest rate for non-native/original races.
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November 18th, 2004, 05:28 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: More proof that no good deed goes unpunished
I think you have to pick all you can up and then abandon (or just abandon if you have few enough pop) the planet for 1 turn then put 'em back down.
I think it's that '1 turn' where the population forgets how it was back down there on the planet. (Or they're looking out the portals and seeing many bodies floating by from whomever was left.)
EDIT: Also, ISTR that captured / surrendered population inherits all of your racial characteristics (except the atmosphere of course).
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November 18th, 2004, 11:42 PM
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Sergeant
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Join Date: Dec 2001
Location: Texas
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Re: More proof that no good deed goes unpunished
PS is there some sort of devastating insurance weapon in the STM Mod? Perhaps a Space monster or random event?
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solops
All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.
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November 19th, 2004, 11:47 AM
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Corporal
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Join Date: Sep 2003
Location: London, UK
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Re: More proof that no good deed goes unpunished
Its called the Inverted Quantum Beam 
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A Pessimist is just an Optimistic Realist.
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