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Old November 18th, 2004, 11:51 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: More proof that no good deed goes unpunished

Hmmm does the unrest actually go with the population? Or does removing them all just reset the unrest counter? Maybe picking them all up in ships and THREATENING them with jettison, then putting them back down will achieve the same thing.
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Old November 18th, 2004, 05:03 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: More proof that no good deed goes unpunished

I've never seen the population mood actually immedately change when swapping out captured population for 'native' population. The planet holds the 'setting' independent of the actual population. But obviously, replacing an alien race with your own race gives you the favorable happiness settings instead of the higher unrest rate for non-native/original races.
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Old November 18th, 2004, 05:28 PM

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Default Re: More proof that no good deed goes unpunished

I think you have to pick all you can up and then abandon (or just abandon if you have few enough pop) the planet for 1 turn then put 'em back down.

I think it's that '1 turn' where the population forgets how it was back down there on the planet. (Or they're looking out the portals and seeing many bodies floating by from whomever was left.)

EDIT: Also, ISTR that captured / surrendered population inherits all of your racial characteristics (except the atmosphere of course).
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Old November 18th, 2004, 11:42 PM
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Default Re: More proof that no good deed goes unpunished

PS is there some sort of devastating insurance weapon in the STM Mod? Perhaps a Space monster or random event?
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Old November 19th, 2004, 11:47 AM

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Default Re: More proof that no good deed goes unpunished

Its called the Inverted Quantum Beam
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