| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				November 18th, 2004, 07:44 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jun 2002 
					Location: Connecticut 
					
					
						Posts: 1,518
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: 100 anything versus 100 Crystalline Ships
	
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				brianeyci said: 
Theoretically, the wormhole idea should kick ***. 
 
But the wormhole idea sucks, I just tried it.  Most of their main force stays together, and most of your ships try to chase around the isolated ships, meaning you are running from their main force and they get potshots at you. 
 
Brian  
			
		 | 
	 
	 
 If you use the wormhole beam, install it on your ship Last, and be sure to alter strategies so the "nearest" and is at the top of the list.  You ships will find another target for the next round, instead of chaseing.  An engine destroyer may get lucky, and his ships will have to limp around.
 
And don't  depend on the null space gun.  It's slow reload is what prevents it from ruleing the game.
 
Suggestion: 
Basics, Shield depleter, engine destroyer, null space, wormhole beam, ripper beams
 
Eventually you will start hurting the ships, scattering them, and then you'll clean up the half damaged hulls.  That's what the rippers are for.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				November 19th, 2004, 07:47 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Captain 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2001 
					Location: Prince George BC, Canada 
					
					
						Posts: 840
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: 100 anything versus 100 Crystalline Ships
			 
             
			
		
		
		
		Hmmm, too bad.  I've always had amazing success with that.  Mind you, I've never faced 100 crystalline ships at one shot before either... 
 
What about shear firepower (All APB's) with a Wormhole beam on the end?  Enough of those should scatter even a large fleet. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Nick (bearclaw) 
You don't know the Power of the Dark Side.  I must obey my Master. 
Potestatem obscuri lateris nescitis  
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				November 18th, 2004, 07:38 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2001 
					Location: Southern CA, USA 
					
					
						Posts: 18,394
					 
					 
	Thanks: 0 
	
		
			
				Thanked 12 Times in 10 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: 100 anything versus 100 Crystalline Ships
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				brianeyci said: 
Plus, a supply component nullifies the main advantage of engine destroying components -- running the guy out of supplies so he can't shoot. 
 
Brian  
			
		 | 
	 
	 
 If your ships are not set to point blank range, they will fall back, tending to leave various engineless enemy ships behind...  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				November 18th, 2004, 09:07 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2001 
					Location: Parts Unknown, NY 
					
					
						Posts: 295
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: 100 anything versus 100 Crystalline Ships
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				brianeyci said: 
Plus, a supply component nullifies the main advantage of engine destroying components -- running the guy out of supplies so he can't shoot. 
 
Brian  
			
		 | 
	 
	 
 Brian, as I said, the engine destroyers won't stop his ships from firing, but if you bring down his ships THEN fire the engine destroyer THEN hit him with repulsers...that ship cannot return to combat, only fight from wherever it winds up.  As for the taking up space you are correct.  However, since you are fighting dreads, you don't need 2 engine destroyers (the combat system generally keeps striking the same target).  One is enough, and in fact you may not need a Heavy mount against dreads, since you only need to do 80 points of engine damage.
 
That being said, I'm sure the 100 crystalline ships are still too much....but alter your ship's targeting priorities  
		
	
		
		
		
		
		
		
			
				__________________ 
				I'm about to turn it up a notch!! 
 
Where's the ka-boom?  There was supposed to be an Earth-shattering ka-boom!
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				November 19th, 2004, 12:43 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2004 
					Location: Floating in space. 
					
					
						Posts: 2,297
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: 100 anything versus 100 Crystalline Ships
			 
             
			
		
		
		
		Try placing some combat sensors, ECMs, stealth, and scattering armor on your ship. Then pop a few tachyon cannons on your ships : ) 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				November 18th, 2004, 11:14 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 1999 
					
					
					
						Posts: 8,806
					 
					 
	Thanks: 54 
	
		
			
				Thanked 33 Times in 31 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: 100 anything versus 100 Crystalline Ships
			 
             
			
		
		
		
		I see several things being missed here, but I'll keep out of it.   
PvK  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		
		  Hybrid Mode 
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |