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July 6th, 2001, 03:47 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Some of my ideas and questions
Searching for the "Squids in Space" thread should reveal a shipset based on, er, space squid.
Which should probably suffice for a "monster" set.
OTOH, they use the standard tech tree, which doesn't seem particularly appropriate for monsters. What they might need:
- Zero-maintenance hulls
- Brain (bridge, crew replacement, if possible)
- Heart (life support)
- Viscera (Repair, quantum reactor? Or, go the chlorophyll/photosynthesis route, and Solar Supply Generation)
- Reproductive organs (small "shipyard")
- Thick hide for armor
- Propulsion jets of some kind
- Nasty, if short-ranged, tentacles.
And so forth. Oh, and strange politics/anger files).
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July 6th, 2001, 10:57 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Some of my ideas and questions
im in new orleans right now!!. well you read my thoughts exactly and they will spawn from a hive a base that has a built in space yard ( of course a beefed up on ) and genrates Organics witch is all they need and as for the brain i have created soemthing like that ounce cept sinece brain sounds funny i was inclined to call it a Organic Bridge....Well as far as mercs you where right again they dont crete any treaties.Also ive decided to go through with omnipotewnt speceis as liast night i was struck by an idea(A STRONG IDEA SO IT HURT REALLY BAD :< ) their ships are as follows a fighter is a 100 kt Survey ship, A sat is a 200 kt Monolith and a multi purpose cruiser is a World ship and as they produce all resources form a world ship they do not need planegs except for the fact they look nice and heres the other ships a Light cruiser is a Machine entity and there ultimate self contained ship is a 3000 Kt Star Child a being that genereates its own resources and is as powerfull as three planetoids needless to say most omnipotent species will be peacefull however should they become angered well May a more nice God help us.Oh and for space monsters there ships are Light Monster and so on so forth if anyone wants to contribute to my mod please by all means inform me as i still need a lot of suggestions.and while im on mercenarys they will not be alot like pirates a pirate Boards mercs will destroy and i have decided to addCorparations ( See my earlier post) there will be severel types if it worls out One witch will supply technologys one that will sell ships and units and one that will offer nerw travel routes safer trade and protection liek a dune spacing guild.oh and a nother new ship size space colony its a space staion that generates minerals and the same is for the new 5000 kt Orbital ring that is a new source of income and if you add a Space elevator to it it genereate san additional 100 minerels per turn plus the original 500 per trun!!and there is also some ships from the devnull mod and as far as my drop pods go i will eventually make better ones with actual troop like soldiers but till know well have to make do with the way it is...
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July 6th, 2001, 11:28 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Some of my ideas and questions
I'd like to see a few more artificial constructs be made available at lower levels of Stellar manipulation. Artificial moons/planets, structures you can attach to a planet like a ring around the equator. Things like that.
Maybe move the master computers to lvls 4-6 and make some automation systems that reduce the number of crew quarters/life support for ships could be another idea to use? Maybe add some defense against Allegiance Subverters as well, instead of immunity with master computers.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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July 6th, 2001, 11:39 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Some of my ideas and questions
quote: space colony its a space staion that generates minerals and the same is for the new 5000 kt Orbital ring that is a new source of income and if you add a Space elevator to it it genereate san additional 100 minerels per turn plus the original 500 per trun!!
As for that Nomad-style getting resources from ships/bases: you will find it very hard, if not impossible to get a fixed resource output.
Everything depends on what the maintenance reduction a race has, and the components on a resource-gathering ship will throw off the gathering rates (and not in a good way).
If you want to have a "planetary ring" construct, producing 500 minerals only, you'd pretty much have to make a base that has no space for components.
Unless you've come up with a different way to get resources from a construct (in which case, I'd be very interested to know how)
quote: Maybe move the master computers to lvls 4-6 and make some automation systems that reduce the number of crew quarters/life support for ships could be another idea to use?
I tried, but if you have two "life support" abilities on one component, it doesn't help  . You could make the components smaller, or have a combination lifesupport/crewquarters component.
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July 8th, 2001, 02:02 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Some of my ideas and questions
HEY hey hi everybody today is the Last day of my cruiise  well anyhow on to the importent stuff as of youre replys i made a long repl7 Last night but i accidently erased it heh heh stupid keyboard!!! rr im pressed for time sop i will try and make this short and sweet ( here we go aGAIN PEEPS) well i had a new idea how about leisure cruisers that increase a systems happiness and you would make them move about youre systems and make peaple happy sure RRRR i gotta go ill edit this post later and finish it Bye
Lord Kodos
Bow before me!!
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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July 8th, 2001, 02:02 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Some of my ideas and questions
HEY hey hi everybody today is the Last day of my cruiise  well anyhow on to the importent stuff as of youre replys i made a long repl7 Last night but i accidently erased it heh heh stupid keyboard!!! rr im pressed for time sop i will try and make this short and sweet ( here we go aGAIN PEEPS) well i had a new idea how about leisure cruisers that increase a systems happiness and you would make them move about youre systems and make peaple happy sure RRRR i gotta go ill edit this post later and finish it Bye
Lord Kodos
Bow before me!!
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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July 29th, 2001, 04:36 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Some of my ideas and questions
Kerrr.......... BUMP.
Is this what you were missing?
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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