.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old November 22nd, 2004, 07:45 PM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: what the heck are my Communion Slaves doing?

Quote:
Zooko said:
So it sounds like you can get a bonus of up to 4 fatigue back when you are over 100.
I dont want to be nitpicky, but on page 15 of the dom2 manual, section 6.2.8, reads: "At 100 points, a unit falls unconcious. Unconcious units recover..."
Reply With Quote
  #2  
Old November 22nd, 2004, 08:58 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: what the heck are my Communion Slaves doing?

To my knowledge, helping master to cast spell requires slave's attention in that round, so if you want your communion slaves to be active, script the master to cast some spells and then attack (or do anything else but casting). I still couldn't make communion slaves to advance though.
Reply With Quote
  #3  
Old November 23rd, 2004, 11:24 PM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default Re: what the heck are my Communion Slaves doing?

Quote:
alexti said:
so if you want your communion slaves to be active, script the master to cast some spells and then attack (or do anything else but casting). I still couldn't make communion slaves to advance though.
Err, what are the other options? "Stay behind troops"? I always figured if I told him to stay behind troops then he would cast spells anyway (as long as he was behind troops). Oh, does that mean *immediately* behind troops? As in -- follow troops around? That would be interesting..
Reply With Quote
  #4  
Old November 24th, 2004, 09:25 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: what the heck are my Communion Slaves doing?

Quote:
Zooko said:
Quote:
alexti said:
so if you want your communion slaves to be active, script the master to cast some spells and then attack (or do anything else but casting). I still couldn't make communion slaves to advance though.
Err, what are the other options? "Stay behind troops"? I always figured if I told him to stay behind troops then he would cast spells anyway (as long as he was behind troops). Oh, does that mean *immediately* behind troops? As in -- follow troops around? That would be interesting..
The obvious one is retreat. Another sort of option is to get killed, that in the case when you're bringing disposable weakling mage just to cast buffs. Stay behind troops will not work I think; the mage will still try to cast spells.
Reply With Quote
  #5  
Old November 28th, 2004, 10:11 AM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default Re: what the heck are my Communion Slaves doing?

More communion questions:

I have six mages. (I hope my enemies from the Argitoth MP game aren't reading this thread.)

I could make one be Communion Master and five Communion Slaves. This wouldn't give the master any more magic path boost than four Slaves, but it would spread the fatigue out a bit more.

Or I could make one be Master, four Slaves, and one neither.

Or I could make two Masters and four Slaves. Now if I did that, would each Master get a +1 boost and spread the fatigue among two Slaves each, or would each one get a +2 boost, and spread the fatigue among all four slaves?
Reply With Quote
  #6  
Old November 28th, 2004, 01:31 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: what the heck are my Communion Slaves doing?

the latter. however, in any battle not excessively short, the slaves will have a good chance of being killed off due to fatigue. it helps if you have a nature 3 mage casting relief.
Reply With Quote
  #7  
Old November 28th, 2004, 02:59 PM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default even more fatigue questions

General fatigue question:

Why did my Magus go from fatigue 0 to fatigue 45 after casting Body Ethereal. I double-checked and there were no extra fatigue effects such as "excessive heat". His encumbrance was listed as "6", and his spellcasting encumbrance was listed as "6". Body Ethereal is listed as costing "20-" fatigue. It is an A1 spell and my Magus has A1.

This is kind of irritating. If there is some reason why he gets extra fatigue then the game should tell me what it is!

P.S. I'm irritated because I scripts my Magi to do Body Ethereal, Luck, Body Ethereal, Communion Slave. However because the spells inexplicably cost twice as much fatigue as expected, they tired out and didn't cast Communion Slave, thus screwing up my tactic.
Reply With Quote
  #8  
Old November 28th, 2004, 03:04 PM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default Re: what the heck are my Communion Slaves doing?

Quote:
the latter. however, in any battle not excessively short, the slaves will have a good chance of being killed off due to fatigue. it helps if you have a nature 3 mage casting relief.
Well my Communion Masters can cast Summon Earthpower. I think that will help a lot!

Question: does the +1 Earth that Summon Earthpower gives to the Slaves have any effect on their fatigue? That is, in general, do the magic path levels of the slaves have any effect on Communion?
Reply With Quote
  #9  
Old December 5th, 2004, 08:12 AM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default Re: what the heck are my Communion Slaves doing?

All this time I thought that "A communion with two communion slaves will grant all masters one extra level in all their paths" meant in all the slaves' paths, but now I'm beginning to realize that it means all the masters' paths. So a 1-Astral mage is just as good as a 1-Fire, 1-Water, 1-Air, 1-Earth, 1-Death, 1-Nature, 1-Blood, 1-Astral mage when serving as a communion slave ?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.