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  #1  
Old September 23rd, 2001, 11:47 PM
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Default Re: Some of my ideas and questions

NEW stuff


Components

Heat ray: a pretty powerfull weapon it skips sheilds too but only for ships and fighters cant target planets

Freeze ray: good but cant hit fighters or stas

Hellfire missiles:weak but very fast

Nuceular missile:for primitive spacecraft its their powerfullest weapon only good against planets because its very slow...


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  #2  
Old September 24th, 2001, 01:23 AM
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Default Re: Some of my ideas and questions

For the nuclear stuff:
Why not have Nuclear Missiles for use against ships, and Nuclear Bombs for use against planets.
You can say that the missiles are built lightly, and can't withstand an atmospheric entry (insignificant effect on vaccuum planets, since there is no atmosphere and the bLast dissipates into space)
The bombs would be designed for planetary assaults, detonating in the lower atmosphere, or on impact with the surface of a vaccuum world.

You can then also make the nuclear warheads do a different amount of damage to planets vs ships.
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  #3  
Old September 25th, 2001, 12:48 AM
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Default Re: Some of my ideas and questions

ive firgured out what probably the most importent techs to control in my od are:Nanotech,Temporal,megascale engineering,Psychic,Atom manip.
ne wnew new oh and the little docter dedstorys the ship its on when it kills a planet because you have to be close


components

Magrathean planet makrs kit:for corparations only it lkets you build planets in one average sized handy dandy little kit.

Phasers:smaller but weaker then a meson bLaster also for troops

Temporal Sun killer:a rather average sizewd device that speeds a suns life up to a point when it is dead

Ships

Facilitys:

Battl schoolatly incrases ships exp but m,akes the populas unhappy

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  #4  
Old September 29th, 2001, 03:26 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

WOw things have been slow arouynd here new stuff though...

Components:

Laser cutter:for infantry

Stunner:makes enemys unable to fire not as good as tasp though and only for infantry.

 
SHips

Assasin pod:a sat you drop that kills pop every turn,good for harassing enemies but not for attacking.

Facilitys


Amusement park:for corparetes makes the pop happy

Slave labor camp:for pirates its a mine

BioHarvester:for bugs it kills 100 poip every turn and generetes 200 organics every turn....

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  #5  
Old September 29th, 2001, 05:21 PM
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Default Re: Some of my ideas and questions

quote:
BioHarvester:for bugs it kills 100 poip every turn and generetes 200 organics every turn....
That sounds a tad wimpy.

What kind of facilities do the bugs have? If they've got regular organics extractors of >300 per turn or so, those harvesters probably won't be used.
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  #6  
Old September 29th, 2001, 07:56 PM
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Default Re: Some of my ideas and questions

ok ok heres their faciltys

Bioharvester:itkills a thouend and makes 2 thusend

Bioextractor:the usael

HIve:spaceyard,supplydepot(they dont use spaceports.)

honeycombs:rad storage

biodup rganic storage



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Old September 29th, 2001, 08:12 PM
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Default Re: Some of my ideas and questions

quote:
Bioharvester:itkills a thouend and makes 2 thusend
may I ask how many a thousand killed is?

The minimum you can kill per turn is 1 Million.
A thousand units of pop killed would be a Billion people per turn.
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