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October 3rd, 2001, 04:22 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Some of my ideas and questions
> a thousend units...
Which is either rounded up to 1M people, or is 1,000M people, depopulating even a huge, breathable world in less than a year.
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October 3rd, 2001, 04:54 AM
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First Lieutenant
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Re: Some of my ideas and questions
OOPS i geuus its been THAT long since i acutalley played.....
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October 3rd, 2001, 05:04 AM
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Shrapnel Fanatic
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Re: Some of my ideas and questions
Say the average colony holds 500M people (since most are domed).
At a decent reproduction rate of 15% per year, that's only 7M increase per turn.
Your facilities will have to kill less than 4M people in order to remain stable. (ie. not force a player to build, then scrap after a few turns)
Now you just have to decide how many organics you can extract from a million people 
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October 4th, 2001, 11:06 PM
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First Lieutenant
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Join Date: Apr 2001
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Re: Some of my ideas and questions
Bone ships and bone stuff!!
Components
Stillsuit:for infantry its a quantem reactor.
Facilitys:
Transfer Booth Networlk:makes the pop happy
Capping facility:it makes the opulas happy and work harder,but it makes some populas unhappy so on real big planets it may cause a revolt.
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October 4th, 2001, 11:26 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Some of my ideas and questions
Stillsuit:for infantry its a quantem reactor.
Well, troops don't use supplies, so that is kinda useless.
quote: Capping facility:it makes the opulas happy and work harder,but it makes some populas unhappy so on real big planets it may cause a revolt.
How does it make people both happy and unhappy at the same time?
Or is it just a productivity boost at the cost of happiness, like in SE3?
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October 5th, 2001, 12:50 AM
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First Lieutenant
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Join Date: Apr 2001
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Re: Some of my ideas and questions
i never use troops vectorians are inept at ground combat so i personalley never bother
and yes its a productivity boost at the cost ofhappiness.
------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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October 6th, 2001, 06:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Some of my ideas and questions
In my experience, you cannot make facilities that lower population per turn (a negative replicant center) or that lower the population growth rate of a planet (a negative gestation vat). Also, happiness decreasing facilities do not work very well. I think that they lower the happiness to indifferent, but no lower.
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