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Old November 29th, 2004, 06:44 AM

DarkStar DarkStar is offline
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Default Re: Xerathul\'s revenge (module discussion thread)

Thanks for the info. I did clear the level above as far as I can tell. I didn't see the boss you talked about. I guess I will run around up there again in hopes he will appear. If not guess I can't win the game.

There isn't a way I could hand edit something to make him appear again?

I will keep looking for bugs. I haven't seen any since the Last bug report I sent you (almost a year ago I think). The module seems pretty clean.

Looking forward to the new Version when it is released.
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Old November 29th, 2004, 07:56 AM
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henk brouwer henk brouwer is offline
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Default Re: Xerathul\'s revenge (module discussion thread)

I think content of levels can not be changed during a game since all the maps are generated at the start, and all monsters are placed during the map-generation, and not later... except for summoning.

maybe you could change some existing monsters properties and give him a spel ability that summons the offending demon-lord... that would be a lot of work though, and I'm not sure wether it would work.
Also the endgame is really not that good in the current Version, so you're not missing that much.. (you kill the demon-lord and get a victory message)

I'm affraid your game is lost, sorry..
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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