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November 30th, 2004, 01:39 PM
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Corporal
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Join Date: Jan 2004
Location: Canada
Posts: 104
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Re: Fools Lament II - Newbies Welcome
Parting thoughts...
I thought this was a pretty good game!!!
Kudos to Mictain on the win!!! You managed to keep out of the fighting until it really mattered and built some really good armies.
The ghost riders did me in - I had a shot at winning about 4 or 5 turns ago, but the ghost riders broke the two seiges I had going and a big loss to Tien Che (good battle!) at the Caelum capital ended my chances. I think I did reasonably well in the early and middle game, but I still have a lot of work to do on my end game.
I thought the magic was a little high in this game - at one point I was pulling almost 80 death gems a turn and I would guess almost 400 a turn in total (and Mictain was pulling even more!). I guess I could have spent them wiser, but I really liked the packs of 30+ flying Bane Lord packs I made, but they were not well equiped enough to make them unbeatable.
Thanks to all for an enjoyable game!
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November 30th, 2004, 01:54 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament II - Newbies Welcome
Surely you arent out? Seems like you still have some clout, judging by the graphs. Edit: oh ah, I guess Mictlan got the 7th capital...
It is a high magic game for sure!! However without gem-generators you have to be a little more clever about how you use your resources, IMHO this tends to lead to a wider range of summons/equipment loadouts/spell tactics.
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November 30th, 2004, 01:54 PM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Fools Lament II - Newbies Welcome
Good game, everyone
I hope anatoli learned the importance of castles in the late game. It's just too hard to protect your provinces from ghost riders without them.
That Last battle at Man's capitol was fun.  I don't know if it was just Man casting spells at it or other people joined in, but I got hit with everything. 10 ghost riders, a murdering winter or two, and about 4 flames from the skies/fires from afar. Killed almost all my ghosts and vine ogres before the battle even started.
I was very fortunate that nobody really attacked me until the end, when I was obviously the most powerful nation in the world. I never had to fight more than one nation at a time until a few turns ago.
Well, it's been fun.
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November 30th, 2004, 02:34 PM
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Corporal
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Join Date: Sep 2004
Posts: 104
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
for a true(1st game) newbe, never played marignon and a new map, i think i did very well. held pan off and to a significantly lesser extent tienchi(he never really attack me) but in constant multi. wars from very early on left me very poor shape for the end game.
i learned a lot and thanks everyone for the game.
i was dissipointed that (not to be named) was not Banned for his conduct.
i guess castle spamming is the way to go. should have would have next game.
well, its been fun expecially in early and late game.
thanks to all and to all byebye.
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November 30th, 2004, 03:02 PM
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Corporal
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Join Date: Apr 2004
Location: Norcal
Posts: 102
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Re: Fools Lament II - Newbies Welcome
Grats Yossar, well done. Boy did I learn a ton! I love the innate anti SC capability of CW. However, I have to figure out how to research with them at a much better pace. And I'm way to defensive. I had a bLast, thanks everyone.
Lets start another game up. Same map?
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November 30th, 2004, 03:25 PM
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Corporal
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Join Date: Aug 2004
Posts: 86
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Re: Fools Lament II - Newbies Welcome
gg. I still have so much to learn.
I would be ready for a new game.
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November 30th, 2004, 10:00 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Fools Lament II - Newbies Welcome
Quote:
Nappa said:
Grats Yossar, well done. Boy did I learn a ton! I love the innate anti SC capability of CW. However, I have to figure out how to research with them at a much better pace.
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Heh. Research definately isn't easy as CW, but it's easier than, say, base Vanheim. You just have to be more creative about research.... ( Wouldn't it be _nice_ if it was like the original Moo and MoM, where conquering a city might give you some of their tech / magic? )
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 1st, 2004, 01:47 AM
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Corporal
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Join Date: Sep 2004
Posts: 104
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Re: Fools Lament II - Newbies Welcome
do you need the master password to examine the turn files?
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December 1st, 2004, 03:06 AM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Fools Lament II - Newbies Welcome
Hmm, I just looked at the 2nd to Last turn and it's pretty interesting. I'm really glad I didn't have to fight Tien Chi. That's a lot of Devils and Tartarians.
Everyone did a really good job of spending their gems. I think I was the only one with huge stockpiles. It's just really hard to spend large quantities of fire and water gems.
It's too bad that Ticky Pokey didn't show up for the final battle at Man. I guess I could have sent my ghost king in as well.
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