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  #1  
Old July 6th, 2001, 04:21 AM

Phoenix-D Phoenix-D is offline
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Default Re: Pirates&Nomads v2 Problem

I just tried compressing a .bmp, and it didn't get any larger..file size dropped by 50%, in fact.

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  #2  
Old July 6th, 2001, 04:22 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Pirates&Nomads v2 Problem

It's not that the files are getting bigger, with all of the black backgrounds & stuff, they compress 60% to 80%. The compression is great. The problem is that P&N v2 is 45 Megs uncompressed!

I've got 44.7 megs of graphics for the AIs that I didn't change.

The core code is 100Kb, the patched AI files are 100Kb, and the battlemoon pics are 20Kb.

220Kb would be reasonable for a download, but that includes only 2 files per AI, and the user would have to copy the remaining files from SE4's originals in order to play.

The other option is to give out the core with Battlemoon pics (120Kb), have the user copy the entire AIs from SE4's originals, then run my AI patcher on them (20Kb with docs)


Going to sleep now...I'll check back tomorrow for any Ideas.

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-<Download V1.6>-
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[This message has been edited by suicide_junkie (edited 06 July 2001).]
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  #3  
Old July 6th, 2001, 05:54 AM
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ZeroAdunn ZeroAdunn is offline
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Default Re: Pirates&Nomads v2 Problem

220Kb would be reasonable for a download, but that includes only 2 files per AI, and the user would have to copy the remaining files from SE4's originals in order to play.

- Do That
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  #4  
Old July 6th, 2001, 12:58 PM

Nitram Draw Nitram Draw is offline
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Default Re: Pirates&Nomads v2 Problem

You should only upload the data files needed to change to P&N. It's easy enough to copy the original data and race files to a new directory and then paste in the new ones. Unless there are changes to the shipsets I don't see why you should include them.
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Old July 7th, 2001, 01:53 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Pirates&Nomads v2 Problem

The same response from a private and a colonel is encouraging.

So far, the process will be:
-create a Pirates&Nomads v2 folder.
-extract the 140Kb core into the new folder.
-copy everything in your SE4\pictures\races folder to your SE4\Pirates&Nomadsv2\pictures\races folder.
-extract the 100Kb AI patch files, and overwrite the old files.

-To enable any races not provided with patch files, run the AI Patcher on them. (browse to AIgeneral, click "patch AIgeneral", browse to AIDesignCreation, click "patch AIdesign". Then use the ".patched" files to overwrite the originals.

- edit your path.txt to point to your P&Nv2 folder.

Sound easy enough?


------------------
The latest Pirates & Nomads.
-<Download V1.6>-
-<Download compatible EMPs>-
Visit My Homepage

[This message has been edited by suicide_junkie (edited 06 July 2001).]
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  #6  
Old July 6th, 2001, 02:02 PM

Nitram Draw Nitram Draw is offline
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Default Re: Pirates&Nomads v2 Problem

Can't wait I just wish when I use this mod in hotseat, everyone wants to be either a pirate or a nomad. It's tough enough being one, try fighting one!
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  #7  
Old July 6th, 2001, 04:41 PM

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Default Re: Pirates&Nomads v2 Problem

Did you really made new pictures for all shipsets?
If bmps are not present in the mod dir, the game will look for them in the default dir, so you only need to include TXT files and newer pictures.
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