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July 6th, 2001, 04:21 AM
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National Security Advisor
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Re: Pirates&Nomads v2 Problem
I just tried compressing a .bmp, and it didn't get any larger..file size dropped by 50%, in fact.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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July 6th, 2001, 04:22 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Pirates&Nomads v2 Problem
It's not that the files are getting bigger, with all of the black backgrounds & stuff, they compress 60% to 80%. The compression is great. The problem is that P&N v2 is 45 Megs uncompressed!
I've got 44.7 megs of graphics for the AIs that I didn't change.
The core code is 100Kb, the patched AI files are 100Kb, and the battlemoon pics are 20Kb.
220Kb would be reasonable for a download, but that includes only 2 files per AI, and the user would have to copy the remaining files from SE4's originals in order to play.
The other option is to give out the core with Battlemoon pics (120Kb), have the user copy the entire AIs from SE4's originals, then run my AI patcher on them (20Kb with docs)
Going to sleep now...I'll check back tomorrow for any Ideas.
------------------
The latest Pirates & Nomads.
-< Download V1.6>-
-< Download compatible EMPs>-
Visit My Homepage
[This message has been edited by suicide_junkie (edited 06 July 2001).]
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July 6th, 2001, 05:54 AM
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Captain
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Join Date: Jun 2001
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Re: Pirates&Nomads v2 Problem
220Kb would be reasonable for a download, but that includes only 2 files per AI, and the user would have to copy the remaining files from SE4's originals in order to play.
- Do That
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July 6th, 2001, 12:58 PM
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First Lieutenant
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Re: Pirates&Nomads v2 Problem
You should only upload the data files needed to change to P&N. It's easy enough to copy the original data and race files to a new directory and then paste in the new ones. Unless there are changes to the shipsets I don't see why you should include them.
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July 7th, 2001, 01:53 AM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: Pirates&Nomads v2 Problem
The same response from a private and a colonel is encouraging.
So far, the process will be:
-create a Pirates&Nomads v2 folder.
-extract the 140Kb core into the new folder.
-copy everything in your SE4\pictures\races folder to your SE4\Pirates&Nomadsv2\pictures\races folder.
-extract the 100Kb AI patch files, and overwrite the old files.
-To enable any races not provided with patch files, run the AI Patcher on them. (browse to AIgeneral, click "patch AIgeneral", browse to AIDesignCreation, click "patch AIdesign". Then use the ".patched" files to overwrite the originals.
- edit your path.txt to point to your P&Nv2 folder.
Sound easy enough?
------------------
The latest Pirates & Nomads.
-< Download V1.6>-
-< Download compatible EMPs>-
Visit My Homepage
[This message has been edited by suicide_junkie (edited 06 July 2001).]
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July 6th, 2001, 02:02 PM
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First Lieutenant
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Re: Pirates&Nomads v2 Problem
Can't wait  I just wish when I use this mod in hotseat, everyone wants to be either a pirate or a nomad. It's tough enough being one, try fighting one!
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July 6th, 2001, 04:41 PM
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Major
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Re: Pirates&Nomads v2 Problem
Did you really made new pictures for all shipsets?
If bmps are not present in the mod dir, the game will look for them in the default dir, so you only need to include TXT files and newer pictures.
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