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December 2nd, 2004, 03:37 PM
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Major
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Join Date: Sep 2003
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Re: Atlantis and upkeep/supply
Quote:
Taqwus said:
Supply consumption is
MIN(size-1, 1)
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MAX, not MIN. Or else, I'd play Jotunheim every time - or maybe the Hoburg mod: huge hoburg armies that don't consume anything, who can beat that? 
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God does not play dice, He plays Dominions Albert von Ulm
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December 2nd, 2004, 04:08 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Atlantis and upkeep/supply
I think I see the source of my upkeep problem. I kept casting Sea King's Court and each troll costs 10 gold in upkeep!
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December 2nd, 2004, 04:44 PM
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Major
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Re: Atlantis and upkeep/supply
Quote:
splooger said:
I think I see the source of my upkeep problem. I kept casting Sea King's Court and each troll costs 10 gold in upkeep!
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Nope, only the Sea Kings cost that much, ordinary Sea Trolls cost 3 times less. That's not the source of your supply problems anyway, since these critters don't eat. 
__________________
God does not play dice, He plays Dominions Albert von Ulm
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December 2nd, 2004, 05:13 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Atlantis and upkeep/supply
Quote:
Nope, only the Sea Kings cost that much, ordinary Sea Trolls cost 3 times less. That's not the source of your supply problems anyway, since these critters don't eat.
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OK, but still after you cast it 10 times that's 600 gold in upkeep.
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December 2nd, 2004, 06:59 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: Atlantis and upkeep/supply
yeah, no doubt that's quite a bit. on the other hand, you'll have 10 sea kings and 150 trolls. those have got to be good for something 
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December 2nd, 2004, 08:21 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Atlantis and upkeep/supply
I have always considered it totally ludicrous that sea trolls and trools cost upkeep while all other summons are free. It really destroys the ability to use water gems for summons. It is one of the many things that make water gems less useful than other types of gems.
You can improve your gold upkeep problem by using Mother Guards, who are half the upkeep compared to the other Atlantis national troops. MGs, especially with a water 9 bless, are powerful critters indeed.
Of course, the MGs at size 3 are the worst possible thing for your supply problems. It is a HUGE increase when going from 1 required supply for your spearmen to 2 for the MGs. You are on the right path, though, building wineskins, cauldrons, and even summer swords, all which stack on a single commander. Just bring along 4-5 scouts always on hide and sneak carrying these items and your troops will never starve. The scouts will not die in battle while hiding so you don't risk losing your needed supply bonuses with the death of the wrong leader (per Murphy's law).
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