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  #1  
Old January 26th, 2002, 05:48 PM

Andrés Andrés is offline
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Default Re: Space Monsters!!!

Do you mean that you'll make a "monster shipset" that includes all those kind of monsters, or that there'll be different races of monsters in different systems?
I didn't find the pictures I had yet. If I don't find them soon I'll be easier to just make new ones.
I hope I can get to work in the dragon shipset again and finish it soon.
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Old January 26th, 2002, 06:05 PM
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Default Re: Space Monsters!!!

I want to make one shipset for the monsters that has the different monsters (squid, dragon, whatever) in them. The monsters will just be one race in game terms.
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Old January 26th, 2002, 06:10 PM
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Default Re: Space Monsters!!!

Actually, setting the lifesupport requirement to zero will make a hull without lifesupport valid, but you will still lose 3/4ths of your movement because you have no lifesupport components.

Just make a "Heart", "Brain" and "Nerve Tissue" to function as Lifesupport, bridge and crew quarters.
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Old January 26th, 2002, 08:36 PM
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Default Re: Space Monsters!!!

quote:
Originally posted by suicide_junkie:
Actually, setting the lifesupport requirement to zero will make a hull without lifesupport valid, but you will still lose 3/4ths of your movement because you have no lifesupport components.

Just make a "Heart", "Brain" and "Nerve Tissue" to function as Lifesupport, bridge and crew quarters.



Yep, that is true. I forget to mention that all monsters treated that way should have a built-in master computer in the hull (which is a good idea against psychics anyway).

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Old January 26th, 2002, 09:23 PM

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Default Re: Space Monsters!!!

http://se4kdy.cyberwars.com/temp/monstercomps.zip

Here you have a couple of components (couldn't find the old ones and just modeled these) + a preview of the dragon shipset you can use (I'll give you a few more dragon sizes soon).


I had fightes that didn't require life support in the SW mod and they seemed to work fine. Maybe it's no the same with ships.
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Old January 26th, 2002, 10:22 PM
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Default Re: Space Monsters!!!

Units can't lose lifesupport without being totally destroyed, so SE4 dosen't check them, I guess.

If you want ships that don't need lifesupport, try giving the ability to the bridge component.

PS: Make a some Minis for those images, and I'll add 'em to the image mod.

[ 26 January 2002: Message edited by: suicide_junkie ]

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Old January 26th, 2002, 10:43 PM

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Default Re: Space Monsters!!!

quote:
There is also a design creation "cheatsheet" made by Atraikius that is of great help to figure out that AI file.
I wish someone would made something like that for other AI files. That would make an excellent modders manual.

I guess you would eventually find some visible planet, but would you make contact with them if their planets are invisible?
If you turn show planet names on, would you see the names of invisible planets?

About life support/bridge/crew quarters.
Different monsters can have those heart and brain ect, while others can have master computers, either built-in or as another "organ".
Psychics would be able to telepathically tame some monsters, the same way they do with enemy ships while other should be invulnerable.
Some monsters would even be tamable by boarding parties, but others should have strong boarding defenses.

Edit: I added the minis to the same ZIP in my Last post.

[ 26 January 2002: Message edited by: Andrés Lescano ]

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