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  #1  
Old December 9th, 2004, 10:34 PM
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Default Re: New Game: Power Game

Quote:
Slynky said:
Quote:
Imperator Fyron said:
Quote:
brianeyci said:
And pop trading, why not lol.
Because it is very gamey and annoying.
Yes, a bit gamey. But hard to stop/control. I have a theory about setting up guidlines that can't be "monitored". So, if one said no pop-trading, and you found a planet that had pop of one empire on a planet of another, how could you said someone violated the pop-trading rule if you can't prove they didn't capture a planet and transfer pop?

I wish there were more controls for setting up a game so that checking a box stopped it and not depending on players to.
I haven't come across very many players of SE4 that would blatantly violate house rules like that...
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  #2  
Old December 8th, 2004, 10:09 PM
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Default Re: New Game: Power Game

The Talisman removes a very large part of the game by making combat sensors, ecm, training and experience completely irrelevant. It might be balanced at a cost of around 5000 race points and a much higher research cost, but as it is in stock, it's practically suicide to not take Deeply Religious if it isn't Banned and the game isn't expected to be very short. Low tech cost makes it even worse, as the Talisman will be researched much sooner.
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Old December 8th, 2004, 10:38 PM

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Default Re: New Game: Power Game

Well okay no talisman. Although I'm still going to remove a very large part of the game and make combat sensors, ecm, training and experience irrelevant by using my Plasma Missile V lol =D.

Brian
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Old December 8th, 2004, 10:44 PM
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Default Re: New Game: Power Game

Douglas, with all due respect, I disagree. There are ways to defeat anything in this game, you just have to be creative. Also, even with low tech cost the religous player will be behind in other tech areas so it does balance out.
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Old December 8th, 2004, 11:05 PM
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Default Re: New Game: Power Game

Quote:
Nodachi said:
Douglas, with all due respect, I disagree. There are ways to defeat anything in this game, you just have to be creative. Also, even with low tech cost the religous player will be behind in other tech areas so it does balance out.
I guarantee you the ONLY way to defeat the Talisman is extreme numerical and technological superiority. Yes, a religious empire will be behind in other tech areas because of his religious tech research, but not nearly enough to make up for it past the early game. Edit: especially when you consider that the religious player will not need to research combat sensors.

Quote:
brianeyci said:
Well okay no talisman. Although I'm still going to remove a very large part of the game and make combat sensors, ecm, training and experience irrelevant by using my Plasma Missile V lol =D.

Brian
Go right ahead. Just be prepared to lose against any fleet well equipped with Point Defense Cannons V.
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Old December 8th, 2004, 11:31 PM

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Default Re: New Game: Power Game

Quote:
douglas said:Go right ahead. Just be prepared to lose against any fleet well equipped with Point Defense Cannons V.
That is the question you must ask. Are you well equipped with PDCV? I have a new strategy I'm itching to try out involving missiles .

Brian
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Old December 9th, 2004, 09:57 PM
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Default Re: New Game: Power Game

Two more players and this games a go!
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