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July 11th, 2001, 04:44 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: game idea: junkyard wars
How many turns before the victory conditions apply? I don't think you listed it, so should we assume the victory conditions are available immediately?
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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July 11th, 2001, 05:01 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia
Posts: 157
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Re: game idea: junkyard wars
quote: Originally posted by Puke:
I am also thinking of changing the 85% of techs discovered requirement
I think we should play a few turns and see how long it is really going to take to reach a significant % level (60, 85, whatever)
If its going to take >200 turns to even hit 60% then i think u should consider lowering it
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July 11th, 2001, 06:24 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: game idea: junkyard wars
quote: Originally posted by Spoo:
How many turns before the victory conditions apply? I don't think you listed it, so should we assume the victory conditions are available immediately?
i will probably put a 1 year timer on there just incase someone gets off to a lucky start with the score. i usually only put timers on games where 'peace' is an option for victory, so I initially left it off of this one.
I have a game that is about 65 turns in, and the player leading the tech race has 120 levels, and thats all through research. at 4-5 tech levels per colony, it will take you arround 60 colonies to hit 60%. anyone know how long it takes to get 60 colonies on a medium cluster map with 'only colonize own type' enabled?
I will try running a one player test game on the quadrant type to be used, and see how long it takes to do. I intend to generate the map by editing the ruins probability on the cluster quadrant and generating it randomly from that, so if inquiring minds want to know, that is how I plan on getting a fair (unknown to me) random map for the game.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 11th, 2001, 08:30 PM
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Corporal
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Join Date: Oct 2000
Location: USA
Posts: 111
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Re: game idea: junkyard wars
OK, so I'm in the game.
Do we have to modify our files somehow in order to play? Spefically askking about the no research thing, as I couldn't find out how to do that without removing Research Center fom the facility list (so I could practice).
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July 12th, 2001, 05:46 AM
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Sergeant
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Join Date: Jul 2001
Location: South Carolina, USA
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Re: game idea: junkyard wars
quote: Originally posted by Lupusman:
OK, so I'm in the game.
Do we have to modify our files somehow in order to play? Spefically askking about the no research thing, as I couldn't find out how to do that without removing Research Center fom the facility list (so I could practice).
I was about to say to deselect Applied Research in the Technology window of a new game, but it is conspicuously absent from the list.
Quikngruvn
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"That which does not kill you will make you stronger." -- Nietzsche
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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July 12th, 2001, 06:02 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: game idea: junkyard wars
That's because of this:
"Name := Applied Research
Group := Applied Science
Description := The capability of an empire to research new technologies.
Maximum Level := 3
Level Cost := 100000
Start Level := 1
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0"
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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July 12th, 2001, 03:31 PM
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Sergeant
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Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
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Re: game idea: junkyard wars
Ah. That would explain that.... Thanks for the enlightenment, Phoenix-D!
Quikngruvn
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"That which does not kill you will make you stronger." -- Nietzsche
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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