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December 18th, 2004, 07:36 PM
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Shrapnel Fanatic
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Re: OT: 2005 Games
What we need is a concept-based program builder, like the enterprise holodecks, only much more primitive.
Serious, here. Something where you type say, "A ten-foot by ten foot room, six feet high", tell it to compute that text file, it makes a 3d box to the specifications you typed. Then, you change it too "A ten-foot by ten foot room, six feet high, stone walls, floor and ceiling, dark gray" Once that is tested, "A ten-foot by ten foot room, six feet high, stone walls, floor and ceiling, dark gray, treasure chest in northwest corner, goblin in front of the treasure chest. Player is human barbarian, near the middle of the south wall, in furs, carrying an axe"
And then you would get more and more specifc and instruct it to save details and such. It would end up being somewhat like writing a book.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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December 18th, 2004, 08:40 PM
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Shrapnel Fanatic
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Re: OT: 2005 Games
Is anyone seriously working on such a thing?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 20th, 2004, 06:21 PM
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Major
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Re: OT: 2005 Games
Has anybody played Crusaders for XBox? It is RTS, but supposedly quite good.
*** And of course KOTOR II
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Caduceus
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December 18th, 2004, 08:45 PM
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Second Lieutenant
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Re: OT: 2005 Games
Quote:
narf poit chez BOOM said:
What we need is a concept-based program builder, like the enterprise holodecks, only much more primitive.
Serious, here. Something where you type say, "A ten-foot by ten foot room, six feet high", tell it to compute that text file, it makes a 3d box to the specifications you typed. Then, you change it too "A ten-foot by ten foot room, six feet high, stone walls, floor and ceiling, dark gray" Once that is tested, "A ten-foot by ten foot room, six feet high, stone walls, floor and ceiling, dark gray, treasure chest in northwest corner, goblin in front of the treasure chest. Player is human barbarian, near the middle of the south wall, in furs, carrying an axe"
And then you would get more and more specifc and instruct it to save details and such. It would end up being somewhat like writing a book.
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*coughelderscrolls3morrowindconstructionsetcough*
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December 18th, 2004, 08:53 PM
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Shrapnel Fanatic
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Re: OT: 2005 Games
Uh, that was a drag-and-drop map editor/height editor/data spreadsheet. We already had those, if not in that combination.
It is not what I am talking about.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 18th, 2004, 09:47 PM
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Major
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Re: OT: 2005 Games
Quote:
narf poit chez BOOM said:
And then you would get more and more specifc and instruct it to save details and such. It would end up being somewhat like writing a book.
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It seems to me that putting things together isn't difficult given the tools that we already have. The problem is getting together a big dataase of the objects required. What's a "stone wall", a "treasure chest", a "goblin", a "human barbarian", an "axe" etc.?
You'd need a big database of 3D models of all of these things, together with properties of the objects useful in the context of a computer game, i.e. a stone wall is harder than a wooden wall, a treasure chest is hinged and can be opened and closed, can hold things and can optionally be locked or unlocked etc.
After all, any computer program can't be expected to understand every word in an English dictionary off the bat, it must have access to a detailed database containing models and properties of all the objects Users might conceivably ask it to create, which is the real hard work part.
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December 19th, 2004, 12:56 AM
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Sergeant
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Re: OT: 2005 Games
I could see some system working with drag down boxes.
Maybe player-added content keeping it alive, or professional modellers and a MMORPG style game (hey, you have to pay for quality).
I'm not sure that it could be a game though. More like a huge chat room where people waste their time and spend time designing their buildings/rooms. Maybe some game concept of "credits" could be built into the system. The more you interact with other people, the more credits you get, and you can buy better 3d models and build a better place to show off.
The key would be stunning graphics, and the ability to add EVERYTHING. From picasso pictures, bedsheets, individual books, even cockroaches and rats should be in it. Special items like a computer that you could interact with, etc., could also be incorporated for some interactivity.
Oh, and did I mention avatars? Designing yourself to look the way you want? This kind of game could sell, and could ruin a generation of teenagers/break up marriages.
<edit> Oh and it doesn't have to be limited to a modern setting, what would sell it would be the unique environments you could create for people to explore, like the inside of a spaceship, a dark dank dungeon crawling with scary sounds, etc </edit>
Brian
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December 19th, 2004, 01:08 AM
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Major
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Re: OT: 2005 Games
Sounds like Sims Online.
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December 19th, 2004, 01:41 AM
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Sergeant
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Re: OT: 2005 Games
Sounds like it, but isn't really it. For one thing the graphics are hardly stunning, its not 3D, you don't seem to have the freedom to create truly huge complexes.
Brian
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December 20th, 2004, 05:36 AM
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Shrapnel Fanatic
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Re: OT: 2005 Games
The kind of compiler I'm thinking of would be able to search the internet/HD, find examples of what you're talking about, and extrapolate from what it finds - A VI (Virtual Intelligence), in other words. What you're talking about is one of the things that would come before that.
Right now, what I'm talking about would probably require a team of the best programmers and scientists from all sorts of fields and a supercomputer.  It would have to be built up too, over years.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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