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December 21st, 2004, 01:32 AM
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General
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Join Date: Nov 2000
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Re: Server Problems
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Crash said:
who in their right mind wants to go 1v5 from turn 1?
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Why are you playing Ermor on a map that sticks Ermor right in the middle of 5 enemies if you don't want it to be 1 vs 5 from the first turn? Your starting position is not a secret, and any living nation will certainly want to get rid of you or bottle you up in less than a dozen provinces before turn 20 if they can do it.
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This needed to be publicized.
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I never cease to be amazed at the behaviour of people who complain when they lose to an alliance. That's the nature of the game, and if you don't work the diplomacy angle you will end up losing.
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Bad form? I think it is, and it doesn't matter what side of it I am on.
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It's not bad form. It's perfectly acceptable, standard, expected behaviour in a game that rewards you well for taking out an opponent early.
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Though this was only my second MP dom2 game, maybe this stuff is par for the course.
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Well, then as a complete MP newbie, you shouldn't really have expected to Last more than a couple dozen turns against competent aggressive players anyways.
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If this is a problem with all fixed start maps... it really blows.
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The problem is that you see it as a problem. It's not hard to create a coalition of 5 nations to agree to take out Ermor early once you know where they are, and it's really easy to find them given only a small amount of cooperation.
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December 21st, 2004, 02:50 AM
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Private
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Join Date: Dec 2000
Location: Martinez, Ca, USA
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Re: Server Problems
Graeme:
Thanks for the feedback.
Though I am new to Dom2, I'm not new to multiplayer strat games in general. The "ok, let's goon-squad that guy" tactic is pretty universal across every strat game I've ever encountered, with pretty much the same results.
I'm going to take you at face value here and assume that you're right about Ermor being some kind of hostility-magnet, though In the Euro-wars 2 game- my first MP one, that did not seem to be the case.
Tell me experienced Dom2 guy:
Am I a 'good player' if me and 4 buddies decide we're going to take out playerX before any of us have contact with him/her? And when we do so.. is playerX a poor player if he/she calls us on it?
I'm just making sure here, if I read you right, your answers to the above should be yes and yes.
Also:
I'm not trying to throw stones here. I am new to this game, and this community. This particular game has been a negative experience for me. I would like to know the 'ground rules' you people go by so I can make my decision as to whether this hobby is really for me or not. So far, it looks like more than one player are under the impression that Ermor is not defeatable 1v1, so alliances are mandated, what other nations have that stigma? Also the diplo... what is the accepted standard? Always team with people I know/like outside of the game? Diplo by national preference (ie Marignon vs Ermor)? Or Diplo as to what is actually advantageous for my country at any particular time?
Thanks,
Crash.
*Grame: Completely unrelated question: What game were you checking out that you reg'd here in 2000? *
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December 21st, 2004, 10:44 AM
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Major
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Join Date: Jul 2004
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Re: Server Problems
My opinion is to pretty much ignore anything Graeme Dice says, as his advice is typically quite poor. You can see from many of his past Posts that he is frequently in the minority on lots of issues. Also, he loves to flame people unnecessarily.
ANY pre-game alliances should be announced before the game starts so that the other players can decide whether or not to play that way and form their own counter-alliances. Anything else is highly unethical. The best you can do as a response is tell everyone when it occurs (like you did) so that other folks know the truth about certain people. Of course, players can always change their handles and do it again. And unfortunately, there are far too many 'Norfleets' in the multi-player gaming communities who have to win at all costs. At least there seems to be fewer of this type in Dominions than there are in Starcraft and many other games.
A possible solution to the pre-game alliance problem is for the developers to come up with a team concept in addition to the standard FFA scenario. I doubt this will happen anytime soon, though.
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December 21st, 2004, 02:50 PM
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Re: Server Problems
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The Panther said:
My opinion is to pretty much ignore anything Graeme Dice says, as his advice is typically quite poor.
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Well, since I've yet to see any useful advice from you, I'll simply return the favour.
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You can see from many of his past Posts that he is frequently in the minority on lots of issues. Also, he loves to flame people unnecessarily.
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You really like to whinge, don't you. I flame people who deserve it, and right now, you deserve it.
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ANY pre-game alliances should be announced before the game starts so that the other players can decide whether or not to play that way and form their own counter-alliances. Anything else is highly unethical.
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Go cry me a river. If there are no house rules about pre-game diplomacy, then anything goes. If you want to play a different type of game, then start your own and make the players anonymous.
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A possible solution to the pre-game alliance problem is for the developers to come up with a team concept in addition to the standard FFA scenario. I doubt this will happen anytime soon, though.
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That's right, since it isn't actually a problem.
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December 22nd, 2004, 05:44 AM
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Private
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Join Date: Oct 2004
Location: Sweden
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Re: Server Problems
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Graeme Dice said:
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ANY pre-game alliances should be announced before the game starts so that the other players can decide whether or not to play that way and form their own counter-alliances. Anything else is highly unethical.
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Go cry me a river. If there are no house rules about pre-game diplomacy, then anything goes. If you want to play a different type of game, then start your own and make the players anonymous.
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Not that my opinion matters really but I have to agree with Greame on this. How could pregame diplomacy not be allowed, if nothing is said about it? Even if it was an established community house rule, this is an open forum and some players may never have played a MP game of any kind before and would have to be told.
Still, actually I'm playing a Space Empires IV game where only in-game diplomacy is allowed and it's a very good house rule . Makes coordination less powerful because of the 1 turn message delay and also you don't have to put lots of time into diplomatic emailing. I like diplomatic emailing, but it gets quite time consuming when playing many games. 
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December 24th, 2004, 04:39 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
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Re: Server Problems
Just found this thread. Whew...
I'm playing Pangaea and there was indeed pre-game discussion about dealing with Ermor quickly. I'm somewhat a newbie too but that has always seemed to be a goal of Ermor's neighbors in my other games--essentially, remove Ermor before it becomes unstoppable. *shrugs* I'm not even fully aware of the logic behind "why" Ermor has big target on its back but I've been around long enough to know that it does and that it's prudent to get them out of the game ASAP.
When I found out I was about as close to Ermor as one could get I had two thoughts: 1) go with Carrion Woods and ally with Ermor or 2) go regular Pangaea and fight Ermor.
That's about all there was to it. "Oh look, Ermor is my neigbor so I either join him or fight him". I don't see how this can be considered bad form or (OMG!)cheating. It's purely a diplomatic/strategic decision. hell, I say the same thing in every game really, no matter who my neighbors are.
Anyway, although I agreed to this war with Ermor I have never actually invaded him though I am trying to keep him from taking over Ulm and, thus, surrounding me on 3 sides.
Crash, sorry you weren't aware of that massive target on Ermor's back. FOr that reason I'll probably never play Ermor in an MP game. I much prefer having friends.  I had no idea what your skill level was. Had I known before the game started I might have gone with my #1 option, with Carrion Woods, and approached you with an alliance offer. I like allying with newbies like me to take on the vets! 
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December 30th, 2004, 02:09 AM
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First Lieutenant
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Join Date: May 2004
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!!Server Maintenance
The server will be going down at @9:00am EST Thursday, December 30th, for maintenance, and will likely be down for most of the day.
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December 21st, 2004, 02:56 PM
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General
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Re: Server Problems
Quote:
Crash said:
Tell me experienced Dom2 guy:
Am I a 'good player' if me and 4 buddies decide we're going to take out playerX before any of us have contact with him/her?
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That means that you're good at diplomacy, which is the single most important part of the game.
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And when we do so.. is playerX a poor player if he/she calls us on it?
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No. A player who complains about in-game alliances is whining however when there are no pre-game rules about alliances.
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This particular game has been a negative experience for me.
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I don't see why it's a negative experience. In any given Dom2 game, only 1 out of the 17 people will win. As such, you shouldn't expect to win more than 1/17 games at the most, and losing early simply means that you can move on to more games.
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So far, it looks like more than one player are under the impression that Ermor is not defeatable 1v1, so alliances are mandated, what other nations have that stigma?
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It's not that people think that Ermor can't be defeated, it's that Ermor permanently depopulates the provinces. People attack them because they want to keep you bottled up in a few provinces for as long as possible.
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Also the diplo... what is the accepted standard?
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Make alliances with whoever you want, whenever you want.
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*Grame: Completely unrelated question: What game were you checking out that you reg'd here in 2000? *
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Space Empires IV
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December 21st, 2004, 05:14 PM
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Second Lieutenant
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Join Date: Nov 2004
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Re: Server Problems
New turn up.
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