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December 22nd, 2004, 05:19 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
Posts: 664
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Re: Black Moon Armies

I was waiting for this one !

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Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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December 23rd, 2004, 10:50 AM
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Corporal
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Join Date: Feb 2004
Location: netherlands
Posts: 73
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Re: Black Moon Armies
Thanks guys - I'm glad you're interested in this mod!
I'm planning to add new races, but it takes time, mostly for the graphics
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December 23rd, 2004, 03:52 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: Black Moon Armies
Very nice mod... From a balance point of view, though, it would seem to me that
two of the nations are powerhouses comparable to standard Vanheim and Caelum, one
is about average, and one is kind of weak. None of this would matter even a
little bit if you made a 'by-the-book' map with pre-deployed armies and pre-set
alliances. Something else I would love to see is nation specific pretenders
and heroes.
A scenario that fine tunes the nations would be great. Now if I only had any
idea what the comic book is about...
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December 23rd, 2004, 09:11 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Re: Black Moon Armies
Hmm... I think I was incorrect in saying that the Black Moon nation is a
powerhouse. I think it is a bit more than that. Anyone wants to test
drive the mod? I am challenging any two fans of the light to take me on!
I am willing to play one on two on the Reemergance map. The Black Moon
will prevail!
(against two of the three other modded nations)
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December 30th, 2004, 06:17 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Black Moon Armies
Quote:
Hmm... I think I was incorrect in saying that the Black Moon nation is a powerhouse.
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I find that the Menthats are great. They remove all thinking from troop selection. Just get a little screen of normal troops and then load up on these bad boys for early expansion fun.
They should probably be boosted a little in cost.
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January 3rd, 2005, 09:53 AM
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First Lieutenant
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Join Date: Jun 2002
Location: France
Posts: 664
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Re: Black Moon Armies
Confirm : the black moon is a powerhouse !
However, that is just what I needed in my SP games. But that nation is raping all other AIs of that game, including ermor.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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January 11th, 2005, 01:21 PM
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Corporal
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Join Date: Feb 2004
Location: netherlands
Posts: 73
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Re: Black Moon Armies
Thank everybody for the comments - and sorry if I'm not too present on this board...
Tuidjy/Unknown_Enemy: in which aspect you see the Black Moon as particularly powerful? Blood magic maybe? (and the combination blood + death as well) When managed by the AI, against other AIs, in my case it didn't do anything amazing... just average. I was using level4 AIs, lvl9 independents, 3 starting provinces. Haven't tried it against Ermor AE, so I have no idea if the Black Moon can easily defeat it (when both AIs).
Tuidjy: you say one of the nations of this mod is quite weak, are you referring to the knights of justice?
Huzurdaddi: OK i can easily raise (a bit) the cost for menthats. They are about halfprice compared to Illithids and they perform about the same task, with the difference that they are not amphibious and specially that arrows can easily despatch them - at least the Illithids can stand a good amount of punishment. And menthats are magical, so you need a magical leader (Illithids as well, but all Illithids commanders are also magical commanders if I'm not wrong).
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