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				December 24th, 2004, 03:07 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: What I Did Today
			 
             
			
		
		
		
		Nope, didn't make a differance.    
		
	
		
		
		
		
		
		
			
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				Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
			 
		
		
		
		
		
		
	
		
		
	
	
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				December 24th, 2004, 03:20 AM
			
			
			
		  
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				Major 
				
				
				
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				Re: What I Did Today
			 
             
			
		
		
		
		And how it should look? 
Was it exported as a 3DFACE DXF. Cause I had 1 error on opening your file. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 24th, 2004, 03:26 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: What I Did Today
			 
             
			
		
		
		
		
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				Atrocities said: 
Nope, didn't make a differance.    
			
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 This is why we need the DOGA file..  
		
	
		
		
		
		
		
		
			
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				December 24th, 2004, 03:33 AM
			
			
			
		  
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				Re: What I Did Today
			 
             
			
		
		
		
		Here is the 9472 Battleship image in DOGA format with the textures I used.   
After hours of working, my friend was able to get it into 3dmax, as a vrml file.  Of course it looks like crap though.     But at least its imported.
 
I have to find the direct3d import module for 3ds Max.  
		
	
		
		
			
		
		
		
		
		
		
		
			
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				December 24th, 2004, 03:52 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: What I Did Today
			 
             
			
		
		
		
		This is why I decided to move away from Doga and invest more time into learning blender's interface. I really don't like Doga's export/import options in addition to the high polly moddelling and no vertecies controll. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 24th, 2004, 04:01 AM
			
			
			
		  
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				Re: What I Did Today
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Atrocities said: 
Here is the 9472 Battleship image in DOGA format with the textures I used.   
 
After hours of working, my friend was able to get it into 3dmax, as a vrml file.  Of course it looks like crap though.    But at least its imported. 
 
I have to find the direct3d import module for 3ds Max.  
			
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 I'll fiddle with this tommorow, then.    Need to get the needed programs reinstalled.
 
EDIT: Well, was it supposed to look something like this? My DOGA didn't have a few of the parts you used, so it isn't perfect..  
		
	
		
		
			
		
		
		
		
		
		
		
			
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				December 24th, 2004, 04:20 AM
			
			
			
		  
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				Major 
				
				
				
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				Re: What I Did Today
			 
             
			
		
		
		
		I'm not sure about an hour of work, but ... 
 [cleanup] 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 24th, 2004, 04:23 AM
			
			
			
		  
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				Re: What I Did Today
			 
             
			
		
		
		
		I got the ship into Starfury with no problem AT. Doesn't look like its causing any slowdown, oddly enough. 
		
	
		
		
		
		
		
		
			
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				December 24th, 2004, 06:03 AM
			
			
			
		  
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				Major 
				
				
				
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				Re: What I Did Today
			 
             
			
		
		
		
		Maybe because it has only 1700 polygons? 
Damn, both dxf and vrml 1 lose texture information. And vrml 2 refuses to load because some poligons are not triangulized    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 24th, 2004, 06:53 AM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: What I Did Today
			 
             
			
		
		
		
		http://web.axelero.hu/karpo/
3D file converter, shareware, but supports the DOGA format, dunno if it's of any help tho.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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