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Old December 28th, 2004, 10:19 AM

deccan deccan is offline
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Default Re: Caelum vs. Arcoscephale

Heh. Anyone will tell you to research Evocation and Alteration first as Caelum...
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Old December 28th, 2004, 11:10 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Caelum vs. Arcoscephale

The power of Caelum is in the flight. Going head-2-head as if you are both playing Ulm is not in your favor. You can jump over his armies and hit the provinces behind his front line. You can send sneaking priests in to lower his dominion and look for backside provinces that have low defense. You can position all of your armies far back on the battlefield forcing his to run forward seperating his infantry from his rear units, then attack rearmost or archers (use troops assigned to guard a commander that is told to shoot/shoot/attack-rear)

Also "Call of the Winds" is cheap. It can soften a province you are about to attack, it can keep him on his toes in the back areas, it is great for casting onto any high-gold province of yours for patrolling so you can tax higher. If you do the Last then you can switch the flyer-units to a cheap indept commander and use the leader as another flying commander such as with the hold-then-attack-rear tactic mentioned earlier.
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Old December 28th, 2004, 09:29 PM

Ironhawk Ironhawk is offline
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Default Re: Caelum vs. Arcoscephale

Your friend probably doesnt have a response to a battlefield summoning strategy which is probably what Ctis AI has chosen to use?

As for you, Deccan is correct. Your focus should be completely on Evocation and Alteration. Caelum mages are agreed upon by many as the most powerful in the game. You should get your battlefield magic in order and start wrecking havoc.

At low levels quickness-lightning bolt can do a good job with a couple of seraphs or whatever. Stepping up you get thunderstrike, etc. Caelum is practically designed to use Wrathful Skies. Stuff like that. There are plenty of threads on Caelum tactics, just search around.
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