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  #1  
Old January 9th, 2005, 08:19 PM
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Default Re: Optimal Equipment for Water Queens

Quote:
deccan said:
Ah yes, the key here is what to put in the armor slot. Marble Armor provides good protection without sacrificing defense. I should have thought of that.

Zen's suggestion is very good .

Other nice armors for WQs imo are :
-Armor of Souls , gives +5 Mr
-Robe of invulnerability
Copper plate can be worth being considered too because it gives you 100% SR so frees up 1 misc slot .
This misc slot can be nicely used by either burning pearl or ring of warrior or luck amulet or lycantrop amulet .
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Old January 9th, 2005, 09:22 PM
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Default Re: Optimal Equipment for Water Queens

Lycantropos? Doesn't that force instant Berserk, which prevents the casting of Quickness? Added to that, there's the drawback of eventually turning into a skinshifter.

Armor of Souls is lovely, 'though, if you have the blood mages and blood slaves lying around, and the RoInv is decent -- although as it has no additional properties such as resistances, life-draining aura, speed, or whatever else, and Water Queens have 0 enc anyway, it might be reasonable to go with either the cheaper Marble Breastplate, or a more special armor.

Against indy tritons and thinking cheaper, I wonder how well a Shield of Gleaming Gold, a Snake Bladder Stick, a fear helmet, a rime hauberk, a dancing trident, and a luck pendant, would do. The underwater indy's aren't likely to Soul Slay or Enslave you *shrug*.
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Old January 10th, 2005, 08:05 AM
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Default Re: Optimal Equipment for Water Queens

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Taqwus said:
Lycantropos? Doesn't that force instant Berserk, which prevents the casting of Quickness? Added to that, there's the drawback of eventually turning into a skinshifter.

Against indy tritons and thinking cheaper, I wonder how well a Shield of Gleaming Gold, a Snake Bladder Stick, a fear helmet, a rime hauberk, a dancing trident, and a luck pendant, would do. The underwater indy's aren't likely to Soul Slay or Enslave you *shrug*.
Oh yeah the Lycantropos Amulet is rather a bad choice for a WQ . Mea Culpa .
For Banelords and the like it is imo very nice though .

When would a waterqueen fight against underwater indies ?
By the time you reach conjuration 7 and construction 6 most or all underwater indies should be long gone
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Old January 10th, 2005, 09:17 AM
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Default Re: Optimal Equipment for Water Queens

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Boron said:
When would a waterqueen fight against underwater indies ?
Maybe in games without water nations? In my view, the independents of water provinces vary quite a bit in strength, so one might grab one water province with quite some effort, and then proceed...
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Old January 10th, 2005, 01:38 PM

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Default Re: Optimal Equipment for Water Queens

That's what's happened in the MP game that I'm playing against Deccan. The independent underwater provinces are contested by the heat-loving human preachers of Marignon (that's me) and some shambling rotting things (that's Deccan).
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Old January 10th, 2005, 06:52 PM

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Default Re: Optimal Equipment for Water Queens

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Zooko said:
That's what's happened in the MP game that I'm playing against Deccan. The independent underwater provinces are contested by the heat-loving human preachers of Marignon (that's me) and some shambling rotting things (that's Deccan).
Curses! Why are you reading this thread? Go away.

Now I am sure to see Phoenix Rods against my water queens. But I have all three of them! Muahahaha!
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Old January 10th, 2005, 08:18 PM

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Default Re: Optimal Equipment for Water Queens

Phoenix Rods? What are those?

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