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January 14th, 2005, 12:33 PM
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Corporal
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Join Date: Jan 2005
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Re: Cloaking Question...
Quote:
alarikf said:
...and, in addition, a ship that has passive cloak "on" should not be able to scan anything. It would be flying blind (except for stellar phenoms, planets, etc... which are pre-mapped out). This would make the cloaking system much more like modern day submarines/sonars...and a lot more subtle in their usage...
hmmm...one possible issue there is that a passively cloaked ship would, obviously, be able to recieve scans from its empires' other ships in the system...hmmm...this too is not too weird, since submarines today do "communicate with HQ" even when "running silent and deep"...and then if you had *only* a passively cloaked ship in a system (with said cloak "on") then you should have no visibility into other ships in the system...
that would be neat.
Maybe in SE5...
EDIT: I think I'll suggest this in the SE5 hopes and dreams thread...
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There's no reason having passive cloaking on would prevent htem from using their _own_ passive sensors. However, while this would lety ou see planets and so on, and ships visible with passive sensors, it wouldn't provide as much detail as active sensors. If nothign else, the crew could use the curde passive EM sensor system known as "Vision".
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January 14th, 2005, 12:48 PM
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Lieutenant Colonel
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Re: Cloaking Question...
yeah, that's what I meant. The "silent and deep" cloaked ships would only be able to use their passive sensors, and that should mean, to me, they can only get crude sensor scans...I should have been more clear in my post...thanks!
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January 14th, 2005, 12:54 PM
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Lieutenant Colonel
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Re: Cloaking Question...
I would also suggest that the cloak and cloak detecing techs be made "infinite" as some other techs will be. Passive and active sonar technology today seem to work like that - subs in year X cannot be detected but next year better sonars can, so the subs make their engines more silent, and so on...a continuous game of one-up-manship.
That would be neat to have in SE5, and be more realistic to a certain extent I think.
Thanks,
Alarik
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January 14th, 2005, 01:53 PM
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Private
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Re: Cloaking Question...
OK, I think this answered most of my quetions on the subject. Thanks!
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I'm sewage flavored.
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January 14th, 2005, 07:14 PM
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Shrapnel Fanatic
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Re: Cloaking Question...
Can you know you can lay things like mines and satellites while cloaked?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 14th, 2005, 09:50 PM
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Brigadier General
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Re: Cloaking Question...
Quote:
Atrocities said:
Can you know you can lay things like mines and satellites while cloaked?
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Yes and yes. There is a section of the Newbie FAQ which lists the things you can & cannot do while cloaked.
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Slick.
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January 14th, 2005, 09:19 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Cloaking Question...
Quote:
alarikf said:
I would also suggest that the cloak and cloak detecing techs be made "infinite" as some other techs will be. Passive and active sonar technology today seem to work like that - subs in year X cannot be detected but next year better sonars can, so the subs make their engines more silent, and so on...a continuous game of one-up-manship.
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Use the tech gridder, or component modder to make 1500 levels if you want.
The ability amount is arbitrary, and can go up to at least 2k (probably at least 32k, though not tested that high)
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