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Old July 18th, 2001, 09:21 PM
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Default Re: modders and shipset creators - please read

had a thought when i read about high movement potential on LCs below. i thought, what good is that? interceptors are cool, but they need punch. and if it does not spend much space on armor or weapons, its going to be a throw away ship. its not like speed makes you harder to hit, although with some long range missiles you could do hit and run tactics.

and then i thought, man, it would be cool if a faster ship did more damage when ramming. but the game does not work that way. Then it hit me: Build in bonus ramming damage (cobalt kamakazi warhead thing) to each engine, doing more damage for bigger engines. same for solar sail, and same for afterburners. that will figure that you will hit at your max speed, and the faster you go the more damage you do. now, while F=MA, and this does not figure for M, you can let that ballance out by the higher damage resistance of a larger ship, or maybe building in damage potential to the hulls in the same way. then i guess it would be f=m+a which isnt quite the same, but probably as good as it could get.

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