.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #1  
Old January 16th, 2005, 11:04 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: MP Game - Yarnspinners

I should have been clearer. Yarnspinners is a game that has already started, so you would sign up as a replacing player, and would not have to create a Pretender. We are around turn 33: the reason I recommend Vanheim is because they aren't on the brink of a war, unlike the other nations looking for another player.

The game is played via mail (Play By Email, or PBEM), so it is not available at Mosehansen (it used to be hosted there though). If you are interested in joining us, you should send me a mail, and I will forward the game file to you. The mail is in my profile, or here: alneyan[AT]fastmail[DOT]co.uk (replace [AT] and [DOT] by @ and .)
Reply With Quote
  #2  
Old January 16th, 2005, 07:19 PM
puffyn's Avatar

puffyn puffyn is offline
Sergeant
 
Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
Thanks: 0
Thanked 0 Times in 0 Posts
puffyn is on a distinguished road
Default Re: MP Game - Yarnspinners

--- Caelum, turn 33 ---

I have been away from the capitol far too long. The empire of Caelum -- no one can deny that it is an empire now, of the mightiest in the world -- has grown large and prosperous. (Would it be better if we had stayed small? It is much too late for that now.) I have turned the wastelands to the north into peaceful, productive members of an empire that now spans all lands to the east of the Nidzh River, except for a colony in the far east that belongs to the spider people.

The spider people. Perhaps that was my first clue. I had heard that they were ruled by someone not unlike myself, torn from the grave into a strange world of palatial intrigues and a powerful priestly caste. I pitied him a little, for in Caelum it is the researchers who hold power; and how much intrigue can they indulge in when they are constantly lost in the towers of old scrolls and manuscripts scattered across our kingdom? Since I have become the reluctant leader (I will not say "god", though everyone else does) of this land, I have urged the scholars to regain our long-ago position as the most powerful researchers in the world. Was I hoping to channel their ambitions to peaceful ends, to give them other things to contemplate than spreading word of my divinity? Strange how one so powerful as I could be so naive.

So when the spider people first sent forays into empty lands across the wide river that divided our kingdoms, I sent them a message of friendship and peace. They were clinging to life wedged against the powerful empire of Man; if they were willing to pacify lands that our forces had no intentions of approaching anytime soon, I saw no need to fight. (For though they are small and somewhat weak, I suspect that they would fight dearly for their small homeland.) But I have heard no news of my messenger, though it has been many months. The way is long, even for my fast-winged scouts; but rumors began to reach me that perhaps the mountains crossings were the least treacherous of the problems facing my messenger. So far, there has been peace. But I fear the rising powers in this land will not let that Last.

My own fateful error led these forces to power, though at the time it was acclaimed as a brilliant success. The high seraphs announced the discovery of a way to harness lightning, along with many spells to protect themselves, and begged leave to travel en masse to meet in battle Solaris, a knight of great renown who had long held sway on the borders of the capital. I gave reluctant permission, though I was concerned we would fall behind on our great research plans, with so many high seraphs gone. "We must all go," said Wizard (W). "We do not know if our plan would work, but it will surely fail if the Lord of the West Wind does not permit a sufficient number of us to try." Their plan, of course, was a resounding success; there were few casualties; and since then he and some of the other seraphs have been hailed as heroes throughout the land.

But after the battle, only a few seraphs returned, carrying powerful items stripped from Solaris' corpse, while the others went forth to conquer the rich southlands. We have slipped from our position as the mightiest researchers, and the other empires will be quick to capitalize on this, I fear; but when I discussed this with Wizard (W) he merely smiled and extolled the large number of fortresses we have constructed, the growing number of troops, our ever-increasing borders and wealth. It was after he returned that I had a chilling moment that I wished I had paid more attention to: I was suddenly unsure if this was the same "Wizard (W)" who had asked leave to depart. Had his experience with death and power changed him that much? Or was he really a different person? It dawned on me that, with no less than five mages known as "Wizard (W)" in my lands, I have no way of knowing which one I am talking to. But I am used to sudden chills as if from the grave, and ignored this one as all others, and went back to the unifying the north.

I learned two things today. The first is that we have launched a massive attack on Ermor. We used to be friendly with their lands; perhaps I was less cowed by the chill of death than other rulers might have been. From time to time we would receive Messages from their ruler, who always signed his Messages with the words "For I am Noth", and we had come to an understanding of peace, though I have not heard from Noth in many months. When I asked Wizard (A), another of the warmongers (and it is impossible to tell if any are against the war, when all look and talk and act the same), why we had attacked his lands, with whom we share such an enormously large border, he simply said, "Noth doesn't live there anymore." I walked away before he could regale me with news of the many glorious victories; there will be plenty of defeats to come.

There is more: this same Wizard (A) has called forth one of the holiest creatures of the Caelumites, the Queen of Storms, and sent her forth in a berserker rage to wrack havoc on Ermor. The seraphine priestesses, meanwhile, have sharply increased in number, and are fanning out across the lands, seeking to banish the undead. I learned of the death of my storm general prophet, whose name I never even learned, only Last week; apparently he died a year ago or more, sent to fight a battle where he had no hope of winning. Now there is a Prophetess, Zabele, and I fear the rise of a powerful caste of priestesses to complement the wizard seraphs, who have seized power.

The other thing I learned is that I am a prisoner. My return to the capitol, apparently, is unwanted by the high seraphs, and I am to stay in this remote library where I have been training young sages and crafting powerful artifacts during what I thought was a well-deserved respite from war. They could not stop me from leaving if I wanted to, of course, though I suspect the weapons being readied against the undead hordes of Ermor would quickly be turned on me if Wizards (A) and (W) felt I had outlived my usefulness as a religious rallying point. For I am the Ghost of the Wingless, at least to the armies being massed; it is in my name that they fight, and kill, and die.

---
__________________
The Council of Wyrms – it's not just the law, it's a good idea.
Reply With Quote
  #3  
Old January 18th, 2005, 02:29 AM
Sedna's Avatar

Sedna Sedna is offline
Corporal
 
Join Date: Oct 2004
Posts: 178
Thanks: 0
Thanked 0 Times in 0 Posts
Sedna is on a distinguished road
Default Re: MP Game - Yarnspinners

Turn 32, R'lyeh

If you really must know, the siege still continues.

Need I say more?
Eh, well, I'm bored, so I'll say more.
Everyone is tearing down the kelp fortress, but I refuse to eat seaweed again, unless it is wrapped around fresh squid.
Delicious wonderful squishy slimy chewy ancient kraken of the deeps... why won't Abysos come out and play?

There is nothing on my god-o-vision these days: no sneak attacks, no deadly diseases, no lame troops to kill.
Only the good people of South Hengewood giving me 500 gold.

Exciting war, huh?
All this success is leaving too few people dead
Too few fishy corpses to pick through, too few, too few...

Sammy sends word. Doesn't the kid have anything better to do? Like, say, research?
"Oh great Cthulu," he starts. (He doesn't actually say that. I just like to pretend.
My minions never grovel sufficiently.)
"Excellent news here. Stop. Heard news about nearby den of necromancers. Stop.
Obvious now why so many girls in this land are death-obsessed. Stop.
Nearby town had the most wonderful little harvest festival that I went to with Stella and Sarah and..."
Eyargh, I need to eat someone.

N
O
W
__________________
The world draws swiftly to its awful close: Yarnspinners 2:The Raveling
Reply With Quote
  #4  
Old January 18th, 2005, 02:33 AM
Sedna's Avatar

Sedna Sedna is offline
Corporal
 
Join Date: Oct 2004
Posts: 178
Thanks: 0
Thanked 0 Times in 0 Posts
Sedna is on a distinguished road
Default Re: MP Game - Yarnspinners

Turn 33, R'lyeh

So they starve, so they starve, what do I care: we have broken through the fortress! The only question now is: would I rather deep fry the squid? Turn it into ceviche? Lightly sauté it with butter and capers? Perhaps a delicate yellow curry. Squid soup for everyone.

Just as soon as we rips 'im limb from limb from limb from limb...

The only thing marring my joy is this nasty posse of Atlantians who refused to let themselves be eaten, but instead attacked me -- me -- in the province to the north. The nerve, oh, the nerve. I shall crush them just as soon as I am done with my fried ceviche butter curry soup of squid.

Ooh, ooh, have you heard my latest witticism? "You can't make an omelet without kracken eggs." I just kracken myself up. Ha ha.

To celebrate, I send more minions on the far side of the world out to death, theirs or others, what do I care? My spawnlings I send against tritons, my assorted rabble of a vaguely non-live nature I send against some dull little coastal province with archers. I used to love to eat archers, their long bows perfect for dislodging bits of limb caught in my tentacles. But land food just doesn't appeal right now when the sea is about to yield up such a bounteous feast. Atlantian really does taste just like chicken.
__________________
The world draws swiftly to its awful close: Yarnspinners 2:The Raveling
Reply With Quote
  #5  
Old January 24th, 2005, 07:00 PM

magnate magnate is offline
Sergeant
 
Join Date: Mar 2004
Location: London, UK
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
magnate is on a distinguished road
Default Re: MP Game - Yarnspinners

Turn 28: Arco 2, R'lyeh 2
Turn 29: Arco 2, R'lyeh 2
Turn 30: Arco 2, R'lyeh 2
Turn 31: Arco 2, R'lyeh 2
Turn 32: Arco 2, R'lyeh 2

Totals after turn 32:
Abysia 14
Arco 68
Atlantis 2
Caelum 6
Ermor 20
Machaka 46
Man 17
Mictlan 6
R'lyeh 53
Vanheim 4

Very disappointed that we've stopped hearing from Machaka - what a cliffhanger!

CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
Reply With Quote
  #6  
Old January 26th, 2005, 10:44 PM
puffyn's Avatar

puffyn puffyn is offline
Sergeant
 
Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
Thanks: 0
Thanked 0 Times in 0 Posts
puffyn is on a distinguished road
Default Re: MP Game - Yarnspinners

---- Arcoscephale, Turn 34 ----

They attacked out of the fortress with another motley band, and we swatted them down. Many of their slaves died, though many more ran and fled. We suffered no casualties, save only for one of the priests of Apollo, who fell to a regrettably well-aimed large rock. Actually, our numbers increased, since for the first time a few Mictlanians came to their senses and begged us to accept their services in the fight against their cruel former masters. Balachandra was most pleased at this, and said that he and the rest of his clan had been working on a way to "project inner calm" at the enemy and "release their inner chi" in order to "free their minds". I'm just going to put it down to a sudden and unlooked-for case of common sense breaking out.

There was a quarrel in the mystic camp after the battle, though I don't know what it was about. For the past several months, Amshula and Tushar have been in charge of marshaling the other mystics and directing their mystical incantations that (they claim) are the reason we have lost so few troops. Tushar's Blade Wind, in fact, has earned him a reputation far and wide as a powerful magician with lightning quick reflexes (the better to step out the way of stray blades), and he tends to accumulate a following of awestruck young lads and swooning maidens. (Except for Andromache; after battles I've noticed that though she tends diligently to the wounds of all the injured soldiers, she spends more time than is strictly necessary around Balachandra's tent, admiring his ever-more-impressive muscle tone.) But as I was walking past the camp in the early evening, I heard Amshula's voice raised passionately, and caught a few words.

"... not fair, who cares about fair? ... risk our lives just so someone else can play the hero... "

Several mystics spoke at once, drowning each other out. I heard elder sister Sadhana sharply rebuke Amshula for not being properly respectful, and several of Tushar's brothers arguing heatedly about something. The argument ended abruptly when Amshula shouted out, "You can all be seeyems for all I care, if you think I'm just in it for the glory." She then stormed out, which would have been more impressive if not for her limp. It seemed to be troubling her more than usual. As she hobbled past she caught my eye and said, furiously, "Their precious protocols and traditions are going to get us all killed, but do they care? It's just a big stupid game to them..." I couldn't think of anything to say to that, so I let her walk past and went to inspect the defectors.

One of them, a bowman, claimed to be from an indigenous tribe in the province that had long been repressed, and whose members were forced to serve in the military because their skills with projectile weapons went beyond throwing rocks. He was more than willing to fight against the bloodfiends. The other defector, a common warrior, said that he had heard only the day before, from a cousin to the north, that the forces of "blue and butter" had liberated them, and that he had been confused about what to do with this information until, or so he claims, he saw me march out with the troops. As he was missing an arm and quite dazed from blood loss and hunger, I don't really know what to make of his claim, except that I have heard other rumors that the province to the north has revolted, in our favor.

At present, we are digging in and preparing for a long siege, though it is hard to say how long that could be. News from the south is not good -- the triplets continue under siege, and Vorgunmarsh was seized -- but it is far more important for us to continue here. If we can break their stronghold, then the rest of their forces will crumble and fall.

---
__________________
The Council of Wyrms – it's not just the law, it's a good idea.
Reply With Quote
  #7  
Old January 27th, 2005, 12:03 AM
puffyn's Avatar

puffyn puffyn is offline
Sergeant
 
Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
Thanks: 0
Thanked 0 Times in 0 Posts
puffyn is on a distinguished road
Default Re: MP Game - Yarnspinners

---- Arcoscephale, Turn 35 ----

Yesterday's sortie from the castle walls came within a spear's thrust of defeating us. Nearly a third of my troops fell, and several bands were scattered into surrounding areas; there are only a handful of troops still camped around the city walls. If their next attack is as strong as this one, we will be in trouble. Fortunately, it seems as if many of their leaders came out and fought, and few returned to their blood-stained homes.

I think they had finally realized what a threat we pose to them, because this time they attacked with far better troops than the masses of rag-tag slaves we have encountered before. A flock of giant poisonous bats flew directly toward the mystics, who were fortunately surrounded by many brave hoplites who sprang to their defense. That left the vinoghers to meet the bulk of their forces, which included several evil looking spiny monsters. All the while five priests stood at the back with dozens of young girls; by the time we reached them, not one was left alive. There was much bloody fighting before we finally prevailed. I did note with some curiosity that Sadhana and another mystic whose name escapes me led the mystics this time; yet the troops seem to have rallied around Amshula and Tushar, because they believe them responsible for the lightning strikes that helped drive off the bats.

As the few remaining priests finally began to flee, three of their tribal kings suddenly "freed their minds" and joined our side, unfortunately without bringing their warriors also to our side. One of them said that the Prophet Huehueteotl had come himself to watch the fight, but was among the first to scurry back to the castle; it was the former king's opinion that there would be much blood-letting tonight in the wake of the devastating defeat, and he would rather be outside the castle while it was going on. Since we have so few troops assembled here, I have assigned all of the defectors guard duties. I do not suspect they will betray us, since they are unlikely to be greeted with anything other than open knives should they return to their city, but I have instructed my troops to remain cautious around them.

I leave at dawn to collect wayward troops. Had they been veterans, seasoned warriors, who had fled, I would have left them to wander. The phalanx would have been strengthened by the removal of the weakest elements. But most of them are fresh recruits from the south -- more boys than men really, and we desperately need more hands to maintain the siege. It is unlikely that Mictlan will attack again in force before I can return, which is why I will risk it. Besides, tensions among the mystics have been high ever since the battle. I suspect there is another argument brewing, though at present Amshula is so exhausted that she has slept ever since the battle ended, nearly two days ago. I would like to be gone from the camp before she awakes.

---
__________________
The Council of Wyrms – it's not just the law, it's a good idea.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.